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Robi Ganguly

App Developer Conversations: Speculation around Google I/O & WWDC

By: Robi Ganguly

In this App Developer Conversations we talked about Google I/O (happening this week) and WWDC (in just a few weeks)

We focused on a few key things:

  • What do people want most out of the various conferences?
  • What can we typically expect?
  • What would be a big surprise?

Take a look and let us know in the comments what you think and what you’d add.






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App Developer Conversations: April Stats Update

By: Robi Ganguly

In this App Developer Conversations we dug into recent stats out of Flurry that shared some astonishing data

We focused on a couple key points:

  • The shift in overall time spent with mobile apps has been extraordinary
  • Facebook’s apparent dominance of mobile time spent says their strategy is a strong one
  • Apps are everywhere

Be sure to visit MobileDevHQ to see what Twitter Cards mean for your app business

 

Here are some of the stats we discussed in the video that were particularly impressive:

Time spent inside of mobile apps is 80% of the time spent on mobile

If it’s on mobile, it’s in an app

The stats show that consumers are using more mobile apps every day

We’re learning to use more apps every day

 

An iPad used to display sheet music at a local live music show in Molokai

Yes, that is an iPad, displaying sheet music, at a small live music showing on Molokai. Mobile everywhere!









App Developer Conversations: Android News & Apple Critiques

By: Robi Ganguly

In this App Developer Conversations we dug into some recent Android news and some critiques coming out of Apple.

We focused on a couple key areas:

  • What’s the impact of Andy Rubin leaving the Android team at Google?
  • The table market is becoming so large companies can focus on just making apps for tablets

Be sure to visit MobileDevHQ to see the how to be successful with apps in China

Take a look for yourself and see if you learn something new. Be sure to let us know in the comments if there are other areas we can address!

The Transcript:

Robi: Hello. Welcome to App Developer Conversations. We’ve got Ryan Morel
back. You look a little tan. I hope you had fun in Hawaii. Ian is also
back from Hawaii.

Ian: Doesn’t look tan, because I stay in the shade.

Robi: Ian Sefferman of MobileDevHQ. I’m Robi Ganguly of Apptentive. Now
that the gang is back together, we’re going to talk about some new and
some old news, I guess. Let’s start off with something that’s old but
it’s always funny when it happens; Phil Schiller told us that Android
sucks, which is like, “Okay. Phil Schiller’s talking.” Then Android’s
chief, Andy Rubin is leaving. How about you talk to us a little bit
about the Android news around and Rubin leaving the [inaudible: 00:44]
and going into something else for Google.

Ian: I think it’s a potential huge shake-up. It could be really good, it
could be really bad. Andy Rubin has done a fantastic job of having a
vision of an open source operating system, finding a company who could
help get distribution for that operation system in Google, and making
it sort of . . . it’s not the standard, because I think iOS is the
standard to everybody here, but it is certainly comparable to the
standard; has huge numbers. That being said, if they do want to become
the standard, they’re going to have to figure out a 10x play and maybe
that involves shaking things up every once in awhile. This could work
out for them really well for them.

Robi: Do you have any thoughts on it?

Ryan: Yeah. I think it’s been an amazing run for Android; we all know that.
I think questions start to get raised when you have a market size that
is 5x the size of another, yet ¼ the size of the revenue. That starts
to become a little bit . . . that’s way out of balance. Then other
questions start to come up when you have OEMs with leverage. Amazon,
right across the street here, has essentially their own version of
Android, which Google has no control over. We can bet Samsung is
continuing to just push on their own version of Android, if not, going
to move slowly; Tizen, or whatever the hell they call their thing. Now
all of a sudden, you take those two players out of what you would
consider the core Google Android audience, and you’ve got problems.
You’ve got [inaudible: 02:28] devices.

Robi: I think that is probably Phil Schiller’s point. Phil Schiller is
like, “This fragmentation is real and it’s really messing with
consumers experiences, and look at the data. Sure, they have more
devices than us, a lot more now, but our people use their devices way
more often that are consuming more data.” When you think about it from
the developer’s perspective, we’re always talking about which
platforms developers prefer, what approach. It seems like you’ve got
to be developing for both if you’re going to be in this long-term.
This issue, are you seeing in your business what Phil Schiller is
saying, in terms of there being more money, people are using it more
often?

Ian: Yeah. The short answer to that is, yes. There’s obvious caveats to
that, and we talk about Amazon as a caveat to that. In the standard
Android world, absolutely, iOS rules the day.

Robi: How does this play out? Do we just get to hear for the next 10 years,
“Android sucks”? Then everybody’s buying Android devices. Is this the
scenario?

Ryan: I think at some point, people need to recognize that it’s okay to
have different audience segments. This has always been Apple’s play.
Apple’s like, “I don’t want these people who want free devices. We
don’t want them.” It’s arguable for game developers; you don’t want
them either, because they’re not paying you any money. Then there’s a
certain segment of the Android population, like you and other people
buying the Galaxy Nexus 3 and Nexus 4. Sorry.

Ian: Galaxy S3.

Ryan: Yeah, Galaxy S3 and Galaxy S4, etc., those are the high-end scope.
When you look at the handset breakdown between them, it’s still iOS.
If I’m a developer, I’m thinking about how do I maximize my game for
these handsets that appeal to this higher-end audience and then not
care so much about this lower end audience, maybe?

Robi: Then there is another side to this I think, which is Schiller and
Apple are up there saying fragmentation’s bad, it’s really hard for a
consumer to have a consistent experience, and their developers’ lives
are easier, but we continue to see more and more devices coming out of
them supporting different things. iPad 2 is different from the iPad 3,
which is different from the iPad Mini, which is different from the
iPhone 5, which is different from the iPhone 4S. There’s no shortage
of things that are confusing about the iOS ecosystem at this point.
Are you seeing any of that stuff coming out, playing out? Are you
hearing from developers, that that is becoming more challenging?

Ian: We really talk after the development cycle, but I haven’t actually
heard that. People still bang on that drum, and I think of Android is
fragmented but iOS is not. I think part of that is because Apple says,
“Android is fragmented and we are not.” People just listen to them. It
is fragmented.

Robi: I’m definitely seeing people developing just and iPad app or just an
iPhone app now. More and more being like, “I’m just choosing this one
thing. I’m just going after this. It’s too complicated to think about
the experiences across both.”

Ian: It’s probably right to do that. Depending on what your app is, there
are different use cases between having an app on your phone and having
an app on a tablet.

Ryan: Yep. We’ve talked about this before; they’re all big enough now. When
the iPad first released, an iPad-only app was a guaranteed failure.
Now, there are 120 million of them or something ridiculous. That’s a
huge market of people who are spending a lot of money. Perfect, Super
Cell, a good example, there’s an article about that making . . .
they’re calling the iPad the perfect gaming device or something, and
they’re focused almost solely on that.

Robi: Wow.

Ryan: Anyways.

Robi: Anything else?

Ryan: It’s good to be back.

Robi: Welcome back.

Ryan: I missed you guys.

Robi: We missed you, too. We talked about you quite a bit in the last ones
we showed, actually.

Mark: Fucking asshole, glad he’s gone.

Ian: I think there was fucking asshole, but it was because you were in
Hawaii.

Robi: Sipping Mai Tais.

Ian: Not editing the video.

Robi: Be sure to tune in for the next 2 installments of App Developer
Conversations. You can like this on YouTube. Share it with your
friends and subscribe.





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App Developer Conversations: Post-launch success – Retention, Ratings & Customer Delight

By: Robi Ganguly

In our most recent App Developer Conversations we took a bit of a different approach and dissected some of the most common questions we receive from app developers about how to launch an app and foster its success. In our segment we really focused on the post-launch success tactics (visit MobileDevHQ to see the key tips for ensuring a successful app launch)

We focused on several key areas:

  • How to drive retention and engagement with your biggest fans
  • The importance of ratings and reviews on conversions (people who visit your app’s app store page and actually download it)
  • How much you can learn from your customer base, no matter how small

Take a look for yourself and see if you learn something new. Be sure to let us know in the comments if there are other areas we can address!

The Transcript:

Robi: Hello. Welcome to App Developer Conversations. As always, I’m joined
by Ian Sefferman, of MobileDevHQ. I’m Robi Ganguly, of Apptentive.
We’re missing Ryan Morel, from PlaceClaim, as he gets a tan
in Hawaii.

Ian: Yeah. Tan and a Mai Tai.

Robi: This week, we’re doing a little bit different format than usual.
We’re tackling one real heavy topic about marketing. In a previous
segment, we were talking about leading up to launch and some decisions
that people make when they watch an app, and as they’re really
thinking about how they position themselves and get discovered. In
this segment, we’re going to go deeper on post-launch: Engagement and
retention, and what you can do to make sure that your conversions are
going higher.

Let’s first start on that topic: Conversions. Once your app is live
and you’re in the App Store, there are some things that you do in
addition to your description and your screenshots to ensure that the
people that come across your app page are more disposed to actually
downloading and purchasing. What would you say that the top 2 things
that people are caring about are?

Ian: I think the top things that people care about the moment they hit
your page are . . . maybe the top 3 things: I want a one-sentence
summary of what this app actually does for me. I want to see the
screenshots, because you can pretty quickly discern this is a crappy
app versus this is a legit app, from the screenshots. I want to know
the rating and reviews. Those are the 3 things. If you immediately see
an app with, basically any one of those factors can quickly kill a
deal. If they don’t know what’s going on within a sentence, they’re
gone. If they see that your app is crappy because the screenshots are
crappy, they’re gone. If they see you have a 1-star rating they’re
gone. That being said, by having the best one-sentence summary, the
best screenshots, and a 5-star app, you’re still not guaranteed, it
still had to match what they want, but that’s certainly going to give
you the highest chance.

Robi: In the previous segment, we talked a little bit about those
screenshots, some of the things that are successful; a description of
some of the things that are successful, but what’s interesting to note
is that as your app goes live and is live, you have that opportunity
to learn and refresh. The language that you’re using can actually be
informed quite significantly by having your first couple thousand
downloads and your first couple thousand customers talking to you,
[inaudible: 02:30] app communications. One of the ways in which
customers are using us on a regular basis, is they have these
conversations with customers, they figure why people are using the
app, what really resonates, and then they change their copy and they
change what they highlight in the screenshots in order to be more
aligned with what they’re learning from the consumer base.

Ian: I love that, and I think . . . do you guys actually do this with
like, can you guys actually bring together the most frequently used
phrases for an app?

Robi: Not yet. It’s definitely on the roadmap.

Ian: Cool. I think that that is so powerful, in terms of bringing that
together as a publisher, really understand the exact messaging that
your customers are using about you, and then reflecting that back in
what you say about your own app. So powerful.

Robi: This is very traditional marketing. A lot of people come in an app
development space and try and reinvent the wheel, but truly great
marketing resonates with consumers because of a deep understanding of
consumer needs, desires, and language. The more that you can get close
to that consumer and learn from them, the faster you can iterate and
get the language exactly right. That’s really powerful. Pay attention
to what people are saying about you in the App Store and other places,
but in particular, to you directly. Make sure that you can hear from
them.

Then we also really . . . the ratings and review stuff just cannot be
underestimated in its importance. There are a lot of psychological
studies about how important ratings and reviews are to us as consumers
for digital goods, because a digital good is by definition ephemeral;
you can’t actually hold it, you can’t look at it, you can’t feel it.
As a result, we really rely upon one another in our experiences with
these digital goods to make purchasing decisions.

Ian: What do you think are then the knobs and levers that an app publisher
can turn to make the ratings and reviews reflect what they want to
reflect and see that messaging and language that they want the
consumer to see?

Robi: Obviously, I’m biased; I think our tools do a great job of this. The
general principal of what we see being really successful is when you
have an app that’s got some user base at all, they’re using it for a
purpose and they’re happy. Those people who are using your app on a
regular basis, reach out to them and take the time to ask them how
they’re feeling. The people who are ecstatic, people who love your
app, you can actually ask them to go talk about you in public. Most
people are so busy being happy using your app, they’re not going to
think, “I should go to App Store and rate this.” It’s an unnatural
act, that’s why we see a lot of ratings and reviews being biased
towards the negative, because that’s the person who has this incentive
to go say something. It’s really about talking to your customer base;
the people who are using you on a regular basis, reaching out to them
and finding out if they’re ecstatic, and then making it really easy
for them to go talk about you. That’s Step 1.

Step 2 is ensuring that as you watch updates, that you have a regular
set of communications with those people. The people who maybe rated
your first version are not necessarily going to then think to
themselves, “I should go do this with my next version.” We see
something called the ratings click when people update. We actually see
a lot of developers who are wary of updating because they have a
really great set of ratings and reviews right now, and they’re like,
“I don’t want to do this because I’ve got 1,000 great ratings and
reviews, and they’re all going to go to 0.” That number resets,
especially in the iTunes App Store. Making sure that you’re reaching
out to those people and you’re thoughtful about that before you push
updates is really, really key. What about you? You hear from a lot of
developers about this.

Ian: Yeah. I think you’re right. In my mind, a huge part of it is that
point of knowing when to actually ask for feedback. At what point are
your users clearly having success in their app that they are in a
happy state and are going to say that, “Yes, I love the app,” and
asking at that point? I think that’s something that you guys work on
too, which is on number of opens? Is it after an amount of time? I
think that you can get really smart about that, too. If you’re a game,
you can do it after a level has been unlocked, whatever it might be. I
think that’s huge. I think otherwise, you’re generally totally
agreeing with what I . . .

Robi: Yeah, that’s a really good point. Discovering what the moments of
happiness are inside of your app is something too few developers spend
time on. Every time we see a developer do that, we suggest you do this
on opens, days on device, or something that’s significant to your app
as a variable that you can pass along to us. That latter one is the
most powerful. When you said in a game, completing a level, that’s a
moment of happiness, it’s a moment of success. A signature, like a doc
signing app, after somebody’s signed their first doc or second doc,
that’s a moment where they’ve accomplished something with your app
that’s provided utility. That’s a great place to inject and ask how
they’re feeling. Discovering those moments of happiness, and you
should know this. If you’re designing your app, you’re actually trying
to design these accomplishments and moments of happiness, so that
should be pretty easy for you to come up with and create some theses
around, and then to test.

The final thing about this is, I think, instrumenting; understanding
what’s going on. If you see a bunch of people using homegrown hardcode
solutions, and then they have no insight into how many people have
seen like a ratings prompt or something like that. They don’t actually
know if it’s working, they’re just like, “I see other people doing
it.” Again, take that as your step: Figure out how to instrument it.
That’s one of the things our customers just love, the data and all
that.

Ian: That’s great.

Robi: Let’s move on from the ratings and reviews, and go into the real
problem that not enough people are talking about in mobile app
development today, which is retention. Talk to me a little about what
you see.

Ian: I think you probably have the more robust data set around retention,
but being at a high-level, we see that, or at least anecdotally, we
see that the apps that make the home screen are used constantly. The
apps that don’t make the home screen, either people hate it so much
that they’re going to uninstall it or it’s just complete apathy and
it’ll sit in a folder somewhere and never actually be opened. The best
ways to improve your retention at the 30,000-foot level is, A: Amazing
experience, and B: Integration with an existing workflow. Both of
those things have to happen. Even if you’re a game, I think that’s
true.

I can think of a calendar app. If a calendar app doesn’t integrate
with my Google Calendar, then it’s not happening. It has to have that
workflow, at the end it has to have some of the great experience to go
along with it. You’d probably have really great data on . . . do you
guys have data on what is average retention, what is a good net form?

Robi: The answer’s horrible. On average, 90% of consumers are gone within 6
month of downloading your app. 90%, and that’s average. Apps like
Facebook actually pull that up because of the amount of data and time
spent. The vast majority of people are just trying your app. Whether
your app costs $5 or is free, they’re trying you out. They have so
many apps on their device, I think the last number we saw as an
average was over 80 different apps installed on the average
Smartphone. They don’t have time; they don’t think about it, they’re
distracted. What you’re really looking for is that core passionate
base. Figuring out as quickly as possible the people who aren’t in the
90%, that 10% that are coming back, figuring out what they’re using
you for. We see way too many developers who are always focused on
getting more, more, more without thinking about who. Which audience
and why are they using you.

Ian: Super-critical.

Robi: When you focus on that 10%, when you figure out why they’re using you
and do research with those people, and then you build more deeply for
those people, we see that curve changing. We see people generating
much more emotion from the consumer. People are like, “I love this app
because it solves this problem that I had,” and it brings in more of
that audience. Word-of-mouth is totally underestimated. I’m not
talking like Facebook Share word-of-mouth, I’m talking about, you and
I are at dinner and I tell you about the Sign Now app, which is
awesome for document signing on my iPhone, and you’re like, “I’m going
to go get that because it totally suits my need. I have that exact
same problem.”

Ian: Which, by the way, I am probably going to go get after we have this
conversation.

Robi: It’s just phenomenal for document signing. That’s the thing that we
see a lot. When you want to solve for retention, what you really have
to start out is the core principle of who’s using you, who’s really
finding you meet their needs; learning more about them, going deeper
with them, and then that leads to building better product for people
who are going to use you on a regular basis.

Ian: Cool stuff.

Robi: I think we covered a bunch of things here; got a little bit long.
Feel free to reach out with other questions to Ian or myself. Like
this on Facebook, or Like this on YouTube really, and share this with
your friends and tell us in comments if you have any questions. Thanks
for tuning in.

Ian: Thanks.




App Developer Conversations: 5 Good things about Blackberry 10

By: Robi Ganguly

In a recent App Developer Conversations we led a conversation about Blackberry 10 and challenged ourselves to come up with 5 good things about Blackberry 10.

We had a few key takeaways:

  • We’re still early in mobile and it’s great to see Blackberry continuing to innovate
  • The enterprise arena is much different than the consumer market

Take a look for yourself and see if you agree with our positive points about Blackberry

The Transcript:

Robi: Hello. Welcome to another installment of App Developer Conversations.
As always, I’m here with Ryan Morel of PlacePlay and Ian Sefferman of
Mobile Dev HQ.

I’ve challenged the 3 of us to say 5 good things about the new
release of the Blackberry 10, which is being talked about this
morning, and I’m sure is going to be trashed in the next 48 hours. I
think a lot of people are going to be out there saying lots of
negative things, but there’s got to be some good things coming out of
it. I’m going to start off: I think the good thing about this is a
reminder to everybody in the world that the mobile game has a lot of
players with different strategies, and just because we think that
their products are old, doesn’t mean Rim’s not going to continue
investing and trying to come up with solutions, which ultimately I
think is good for everybody.

Ryan: Yep.

Robi: How about you? Do you have something you can say that’s nice about
this?

Ryan: I think people trying to innovate and make new products that push the
market forward is always a good thing.

Robi: Yep.

Ryan: I think Blackberry . . . because they also changed their name from
Rim to Blackberry.

Robi: Yep.

Ryan: I think their challenge is probably consumer mindshare, awareness,
and momentum. If we think back to when Apple released the iPhone, they
didn’t have any of that, at all. They had no following.

Robi: Right.

Ryan: They were able to create this massive snowball effect really quickly.
Blackberry, despite some of the shortcomings recently, still has a lot
of fans, especially in the enterprise world, so I think it’s great.

Robi: How about you?

Ian: I think the last bit that Ryan pointed out there is especially
important. I think there are a lot of organizations which will not,
and probably should not move to the BYOD, the Bring Your Own Device
movement: Government’s in there, a lot of medical stuff is in there.

Robi: Right.

Ian: I think Blackberry’s done a fantastic job of setting up an
infrastructure that works really well in that environment, and they
will be . . . they have the option to continue to be the clear winner
in that field.

Robi: Yeah. I think that’s true. We have 3; 2 more. I’ve got another one: I
think the release, at least as I’ve heard about it, is more clearly
defined than previous releases from them. There are 2 phones: one with
a physical keyboard, one with a touch-screen; that’s it. They have 2
lines. Clearly, they come from a lineage that was the best, physical
keyboard, and that continues to be interesting to people. I think just
having those 2 choices and taking a stance, more of a stance than
they’ve taken in the past is good. I like seeing that focus from them.

Ryan: I’ll add another one: Blackberry’s always been really good
about security, kind of to your point about governments and large
organizations. We know there are issues with Android, malware, and
software. God knows what gets downloaded on your phone. There’s always
going to be some number of organizations or consumers who are
interested in that level of service. Whether or not that’s a real
selling point for the mass market, I don’t know.

Robi: That’s interesting. It might take 1 or 2 mega-viruses on Android to
make a bunch of consumers wonder if Blackerry’s a good choice because
they’re more secure.

Ian: Think about it. That was actually a decent part of the Mac comeback,
when they started with Mac versus PC.

Robi: Yes.

Ian: That was at least one of the Mac versus PC ads, and I think multiple
Mac versus PC ads.

Ryan: Yeah.

Ian: Which may be interesting to see.

Ian: Maybe if you’re Blackberry, you start going and hiring people to make
Android malware.

Robi: Can you imagine what that would do to you, if you did that? Of
course, you would get found out at some point in time. We got that 5;
it wasn’t that hard. Any other ideas we should be talking about here,
with relation to the Blackberry 10?

Ryan: Those are 5 really good things. I still think it’s going to be really
hard for them, specifically because they’ve proven over the last 5
year they’re not able to come up with something new and different.
Maybe this is a big change and it works, and for their sake I hope so,
but if it passes in the indicator of huger success, then it’s a long
shot.

Robi: Right.

Ian: I think they need to continue to invest in the ecosystem as a whole
as well, which they’ve done a relatively poor job of. I hear much more
from Microsoft talking about developers and talking about the
ecosystem than I ever do of Blackberry.

Ryan: Yep.

Ian: I think that’s a place that they need to focus. Enterprise really
hasn’t yet moved to mobile, they have an opportunity to own that game
if they can own the ecosystem.

Robi: Yep. It’s still early, guys.

Ian: That’s right.

Robi: That ends this conversation. Please be sure to tune in for the next 2
installments of App Developer Conversations. Like this video, share
with your friends, and join in on the comments if you have other
things to say about Blackberry 10. Thanks.

App Developer Conversations: Successful Fundraising techniques

By: Robi Ganguly

In this week’s App Developer Conversations we led a conversation about raising capital, the options available and strategies for success.

We had a few key takeaways:

  • Most app developers shouldn’t be looking at raising angel/VC funds
  • Finding your customers and understanding what you’re solving for them and why they love you is key to telling a strong investment story
  • When there’s interest, move fast

Also, be sure to see the other two segments from this week:

The Transcript:

Robi: Good morning. Welcome to App Developer Conversations. This week’s
installment is a little bit slower; we’ll see if we can amp up that
energy. As always, I’m here with Ryan Morel, of PlayPlace, and Ian
Sefferman, of MobileDevHQ. This week, we’re going to talk a little bit
in this segment about fundraising. A lot of people ask us . . . Ian
and I having recently gone through the fundraising process, what
that’s like, how it works, and also, just more broadly exploring the
options available to app developers. Since you’ve been bootstrapped,
let’s kick this off and talk about a basic question: Should app
developers be thinking about fundraising? What’s your opinion?

Ryan: Probably not. They shouldn’t be thinking about it, at least early on,
unless they come from a background of multiple successes where they
have people lining up to invest in them, because clearly, cash upfront
can help you with development and all the necessary things you need to
do. If I were starting an app development business today, I’d be
heavily focused on revenue; get cash in the door, prove it, and do it
over and over again.

Robi: Would you agree with that? Would you have a different take?

Ian: I think I agree with that on the whole. As Ryan points out, every
situation is slightly different, but I think when you’re first
starting out, especially as an indie developer, most of these guys
have the technical chops to build an app, get it into the App Store,
start to get some user feedback of some sort, build some traction of
some sort. Really what you need at that phase is not cash, you need
mentorship, and that’s where . . . for us, TechStars was awesome. We
went in, we got a little bit of cash, but really, it was all about the
mentorship. I think when you’re first starting, you don’t have to go
the fundraising route, do the fundraising route when you’re ready to
kick it into overdrive, but wait until you’ve found that model,
because you’re likely wrong at first.

Robi: Yes, I would agree. I think 9 times out of 10, people in app
development space are better served by finding mentors; I think that’s
a really great point, and just building, making sure they have a team
that can build what they have in their minds. When they get something
built, when they start seeing some customer traction, when they start
understanding what people care about and what’s important, that’s a
time when you can tell those stories and talk about why money would
help you go faster and get bigger. I think the 10% case are situations
like an Uber, for example, where you say, “I’ve got this idea,” and
what it really requires is a number of people and the ability to
establish relationships with other people in the ecosystem in order
for it to work. That’s a place, I think, where businesses that raise
money in app space make a ton of sense, if you actually need that
capital upfront; otherwise, there are a lot of opportunities to avoid
it.

In our experience in having gone through fundraising, was that it was
really lengthy. We started trying to raise money in fall/winter 2011;
we talked to people about fundraising. We had a product out, we had a
couple of people using it, and it just was going so slowly, that we
shut it all down and said, “Screw that. We’re just going to go build
our business, get some customers up and running.” It wasn’t until we
joined TechStars last year that we then kind of ramped the
conversations back up. I think that’s pretty common; would you say?
Again, you haven’t raised money, but from your perspective,
fundraising takes longer than everybody expects.

Ian: Yeah, every time. We kind of had the same thing where we were
thinking about fundraising early 2012. We talked to a couple of
investors, and then it was, like, “Why the fuck does this take so
long. We’re actually running cash flow-neutral right now. Why don’t we
just invest in the business, rather than . . . if we’re a team of
three people, if one person is out fundraising full time and our
capacity is way down, let’s build a business.” Fundraising is all
about momentum anyways, so if we can work on the business and build
momentum on the business, then that makes fundraising easier in the
anyways.

Ryan: That’s what people always . . . we went through the process, we
didn’t actually end up raising any money, but people always
underestimate the length of time it really takes. I think your point
is the right one; every minute that you spend out front fundraising is
one minute you’re not spending on your business. Probably for most
people, there’s a lot of noise out there of like, “It’s so easy to
raise angel rounds.” It’s kind of this self-fulfilling myth. Yeah,
maybe there’s a lot of angel rounds happening, but it doesn’t mean
you’re going to get one, and they’re still hard to come by.

Ian: There’s so many factors; geography matters, timing matters; don’t go
do it in August when every angel VC is not going to return an email or
a call, ever. There’s just so many factors that go into it.
Fundamentally, if you can figure out your business and push momentum
on your business, it makes it 100 times easier to raise. For us, it
was . . . there was a whole host of things: In the first quarter of
2012 we were like, “We totally have this thing figured out. We have
customers coming in the door,” and then investors started asking
deeper questions, and you’re like, “Oh, shit.” Where is the $1billion
opportunity? They’re like, “Yeah, I can actually see a $10 million op.
Where’s the $1 billion?” Then we had to actually take a step back and
think about where we were going in the next couple of years and how do
we assemble the team to manage that? There’s a whole host of things
that we could not have answered unless we focused on the business for
a longer time.

Robi: Right. I think on that point, when you were talking about it, a big
tip for fundraising is that the vast majority of investors, especially
at the seed and angel stage who are going to write a check quickly,
not the people that are going to take 6 months to do lots of diligence
and take a long time, the people who are going to write that check
quickly, I think they are going to get excited. They want you to come
in and say, “This is why this is going to be really big. This is why
we think the world’s changing in some way that we have an insight on,
and we’re going to be able to capitalize, and there’s a lot of
excitement and opportunity.” If you’re in app development right now,
the argument that was working for maybe a couple of years of,
“Everybody is going to want this on the app,” I think is diminishing.
I think that people have started to see, “Wow. Distribution’s really,
really hard for app developers.” Making sure that you’re on the top of
the App Store list is incredibly challenging, unless you’re working
with these guys.

That dream isn’t as obvious anymore. I think more people are skeptical
about that dream where you’re like, “Isn’t this a great idea for an
app? Isn’t it worth $150,000 to invest in?” People are saying, “Sure,
but it’s not live, nobody’s using it, and there’s no way you can point
to how you are actually going to get discovered out of 1 million apps
in the App Store.” Given that, you and I have talked a little bit
before about Kickstarter and some of these things that are happening.
Is that a route that you would take for fundraising? Would you want to
pre-sell a product?

Ryan: If you’re a known entity, probably. We’ve seen people like
Jordan, from Harebrained Schemes be successful there, and
a couple of other people be successful there, but they’re known
entities and known [inaudible: 07:58] a lot easier. If you’re not that
guy, I think it’s probably just a waste of your time. Once again,
you’ll be better off just going and building. The reality is that if
you’re . . . especially if you’re a 1 or 2-man band, your dreams
probably not that expensive at this point, and you’re better off just
sitting down and building it than trying to raise $100,000 on
Kickstarter. That’d be my take.

Robi: Yep. What about friends and family? You’re 2 guys, you’ve got a
dream, but you don’t necessarily have enough cash in the bank for you
and your partner to go work on this for a year. Should you be
approaching friends and family, and talking about what you want to get
accomplished, and raising money from them?

Ian: I can only talk in my personal experience, and I’ve heard good
arguments both ways. I’ve actually heard of somebody who took friends
and family, likes taking friends and family, and had other angels in
their deal who liked it that they took friends and family. The reason
that the other angels in the deal liked it was that they actually felt
like it gave the entrepreneur even more incentive to make sure he
didn’t fail, because you don’t want to fuck up your family
relationships. In my case, I totally turn down any opportunity that
was presented to take friends and family, because those relationships
are separate, they could be cheerleaders for the business, but I don’t
want them as individuals; I want people who are sophisticated. Quite
frankly, I want people who can add value and somebody who’s a family
member, who is totally unrelated but has a little bit of cash, is not
going to really going to help the business in any meaningful way for
me.

Robi: Yep. What about you? Have you ever pursued that or talked to people
about it?

Ryan: A little bit, but ultimately, it was kind of the same as Ian. For me
personally, I would feel horrible if I lost my friend’s and family’s
money. Despite the fact that they would know going into it that they
would likely lose their money, they would still ultimately be upset
about it. I would probably stay away from that. For me personally, and
again, every situation is different; if you’ve done it before, your
friends and family are probably people who’ve also done it before, and
they’re going to better understand the risk they’re making their
investment. I would say, if you are going to do friends and family, I
would look at professional investor or at least known angel investor
friends and family, because those guys at least, understand the risk.

Robi: Yep. We actually did a little bit of friends, no family. A little bit
of friend’s money was our first raise, really. All of the people who
came in were people that had made investments before, and there were
also people we said no to several times before we said yes. It was not
our intent to go sell our friends on raising the money, it was more,
like, “This is what we’re doing. This is how we’re thinking about it.”
As they got more interested, they dug in more, they’re like, “No. This
is actually really good and I’m going to help you.” I think to your
point, that notion that anybody investing in you should be able to add
some value is important to your business. I think that that can
be really a big difference, because you can have conversations
structured around where the business is going, as opposed to
conversations about, “Why am I not rich yet?” I think that’s
important.

Ian: One question I had for you, because I think that you did a
particularly great job of this, was how to turn fundraising momentum
into more fundraising momentum. Any tips or tricks you have around
that?

Robi: Yeah. I think we were fortunate, I don’t know that any of it was
skill; actually, I think we were kind of lucky. I think the thing that
we did which was very effective, was once we had a lead . . . a lot of
people when you’re talking about fundraising, will use the word
‘lead’, or ‘go find a lead’. I didn’t know what that really meant
until we really, truly found one. That means somebody who’s
sophisticated, who’s invested before, who’s going to take a
significant step in your direction from a writing a check; maybe
they’re writing a $75,000 check, maybe they’re writing $¼ million
check, but something meaningful, who is also comfortable setting terms
with you, that you can negotiate. If you have that kind of
relationship with somebody, and theyr’e somebody who’s known other
investors, saying, “Okay. You just agree to this. You’re leading my
round; now you’re going to help me go tell everybody else about why
you’re leading this round. Tell that story, make the introductions.”
That can open up a lot of doors, and that’s really what we ended up
having happen with Founder’s Coop, is when they stepped in and they
led, they were then able to say to a whole bunch of other people that
they know, “Here’s what we’re leading. Here’s what we’re excited
about,” and then I was really focused on taking up momentum and not
letting anything die. Any introduction I got, I followed up with
within 24 hours. We had meetings in a week, and if that meeting was at
all interesting, I gave them documents and moved them to either say
yes or no really quickly. I would say the biggest thing that I learned
out of that is you’ve got to strike while the iron is hot.

If you’re out there as an app developer, you are fundraising, you have
somebody in, if you’ve had a meeting with somebody once or twice and
both times they’re like, “I’m interested; tell me more,” take that to
the next level. Don’t take it for granted. I will say that we had a
few people early on that we were talking to that expressed some
interest, and I didn’t really realize what they were doing was
expressing interest, it’s kind of like dating: Maybe the first time
you’re out with a girl you can’t really tell if she’s interested.
Sometimes, people would be, like, “Yeah, I want to hear more. Send me
this thing”; follow up. That was probably our best thing. As soon as
we had that lead, I was very focused on, “Now we’re going to go fill
out this round, and I’m not going to stop until it’s done. I’m not
going to let it linger.” I’ve definitely seen and heard lots of
stories about people having interest, and then 3 weeks or 4 weeks
later, it being gone. That person being like, “No, I changed my mind.”

Ian: How did you get those intros from the lead? Did you explicitly ask
for, A: Give me intros, B: Give me intros to these people, or C: Did
they just make intros?

Robi: It was one of the conversations that we had as we were discussing
negotiations. It was like, “If we’re going to work together, what’s
this going to look like to be a successful fundraise for us, and how
are you going to help us go achieve those goals?” Then I also, and
fortunately, Chris has seen a lot of this stuff, said, “Here are the
other people I’m talking to. Here are the people that I think I can
get connected to. Help me vet that list.” He’s also very helpful in
just vetting and prioritizing, and I think that’s an important piece,
is making people understand how they can be involved and move it
forward for you.

A bunch of it was explicitly, “You’re going to go introduce us to
these people,” and some of it was, “I need some help [inaudible:
15:18] out who else I’m talking to and where’s a good place to spend
time. I think that the best piece of advice, actually, now that we’re
talking about this a little bit, that I can probably say, is getting
people to invest in you is about creating a movement and getting
people feeling like they’re part of the movement. The more that you
can really quickly bring them in and say, “Here’s how you can help us
right now. It’s not just your check, that’s something more than just
writing a check, and this is how you can help take us somewhere else.”
I think almost everybody wants to be part of something like that, a
movement like that, and that’s a really good way to get excitement and
get momentum going.

Ryan: I would add one thing to what you’re saying, is that everyone should
be careful about the person who asks for too much information, and
ultimately, won’t make a decision. You need to recognize who that
person is, and move away pretty quickly.

Ian: Yeah. We had one of those happen. Oh, my gosh. It is a time suck,
competitor threats, all sorts of weirdness happened.

Ryan: This is true for fundraising, and also, just any process that you’re
going through. Someone’s repeatedly making requests for the same
information or just delaying things; just move on. Again, every minute
that you’re focused on doing something that’s not building your app or
your business, then that’s bad.

Robi: Yeah. Again, speaking to the app developer audience, especially if
you’re early-stage and you’re just starting to think about
fundraising, if the first couple of times you meet with somebody,
their main focus is getting lots of numbers and details. You’re early,
so you don’t have any of those things; you’re not a good fit. It’s
okay to politely be like, “I’m not sure that we fit right now. We can
follow-up later, but this is not a good fit.” If you spend your time
devoted to them, they will continue to ask the questions, like you’re
saying, and they will go on for 6, 9, or 12 months.

We met somebody early on, and every time we talked, they wanted more
data, and more data, and more data. I was, like, “I only have X-data.
I don’t have a ton, so there’s not necessarily . . .” What about,
should you be worried about unscrupulous investors? You were talking
about the competitor threats. How much should our audience be worried
about talking too much about their idea? They’ve got something super-
secret that’s crazy.

Ian: Never worry about talking about your idea. Certainly, for any
entrepreneur out there who’s like, “I’m going to have all your
investors sign an NDA,” the answer is, “No, you won’t.”

Robi: You won’t get any investment money.

Ian: Yeah. It’s not even a good idea. All of the meat of what’s going on
in your business is the execution and not the idea anyway, so talk
about the idea freely, talk about your business freely. That being
said, reputations of investors go around. Don’t mess with the ones
whose reputations are shaky. Find people who you want to work with
because you know their reputation, you know how well they do, you know
what other sorts of investments they’re in, all of that.

Robi: Have you ever gotten burned?

Ian: There’s one case where I actually don’t know. There’s an investor
who’s asking a lot of questions over a long period of time, that I was
continually providing info for. We got to the docs, essentially ready
to be signed, and then was like, “Okay. I think this might actually be
competitive with something I’m in. I’m really sorry,” and seemed
really, really legitimately sorry. It’s actually somebody that I’ve
known for a while, so I have no idea if that was all planned or not, I
hope I can take your word for it. That’s the closest that I’ve been,
and it was like, all that Ryan says about don’t give out data for too
long, is exactly . . . If they’re there and they’re not making
decisions, just don’t bother.

Ryan: The analogy I always go with is: You want to fuck or not? We’re
either we’re going to do this, or we’re not. It’s perfectly okay if
you say no, but we’re going to make a decision right now. I think
that’s true with a lot of different things. Move to the close.

Robi: Man, first dates with you must have been fun. Of course we’re the
single guys here. Have you ever had unscrupulous dealings?

Ryan: It’s hard to know. I take a lot of people . . . I don’t really think
there’s people who go out of their way and spend their time to get
information from early-stage startups. It just doesn’t make a lot of
sense, at least in my opinion. If they are, you’ll know who these
people probably are. That’s not stuff that I worry about.

Robi: It’s not typically stuff that I worry about. We’ve now been burned
twice by VCs. In both situations, it became clear that they had
different motives in the meeting, and they were trying to figure out
information for different reasons. The thing is we’re still around, we
raised capital; it doesn’t matter, I don’t think. I really, truly
believe that, especially if you’re picking a market that’s big and
you’re really excited about it, and you’re leading, people copying
you, people finding out information, maybe that leads to another
competitor or something. A: They’re not you. They’re not going to
bring your gear to the market and continue to execute the way you do.
B: If it is big market, big fucking deal; other competitors are going
to come along anyway. It’s not going to matter, just keep executing,
because the vast majority of customers won’t see all that stuff going
on, they just see whether or not when you meet with them or they come
across your product, if it meets their needs.

Ryan: Yeah.

Robi: That’s all that matters. I would say, wrapping up this conversation
about investment, that’s the thing: Large or small, if you’re thinking
about fundraising, if you have a better sense of your customers, if
you actually have customers or people who are using your stuff and who
can tell that story, then you have something you go raise money on.
Until you have that, just go figure that out, because there’s no
reason to invest in any business unless they actually are customer-
focused.

Ian: Yeah, that’s right.

Ryan: I agree.

Robi: Be sure to Like this, share it. Subscribe to our channel on YouTube.
I know that a lot of people have fundraising questions, so ask
questions in the Comments, we’ll try to get back to you. Thanks.

App Developer Conversations: Google Play allows developer responses – good or bad idea?

By: Robi Ganguly

In this week’s App Developer Conversations we led a conversation about Google Play enabling developer responses to comments in the app store.

We had a few key takeaways:

  • This is going to create a headache for publishers of apps in multiple app stores
  • There’s a meaningful risk that the comment threads will result in a deteriorated consumer experience

Also, be sure to see the other two segments from this week:

The Transcript:

Robi: Good morning. Welcome to another installment of App Developer
Conversations. As always, I’m joined by Ian Sefferman, of MobileDevHQ,
and Ryan Morel, of PacePlay. This week, we’re not talking about the
Seahawks, fortunately. We are going to talk about Google Play, more
broadly, allowing developers to make comments in the App Store.

For those of you who don’t remember, about 4 or 5 months ago, Google
Play said the top developers were going to be able to respond to
comments in the App Store. Last week, they announced that they’re
[inaudible: 00:33] more broadly and allowing more of the developers
overtime, in order to respond. First question for you Ian is: You hear
about this? What’s your reaction? What do you think?

Ian: My reaction is that it’s potentially a bad thing, which is that app
consumers now have this ability to talk to a developer publicly. The
review section of Google Play should be reserved for more subjective,
‘This is why you should download this app,’ advice to others. Now if
the developers can respond, my concern is that consumers will be using
that as a feedback mechanism to get personal help making the review
section, essentially, worthless.

Robi: Yeah. What do you think, Ryan?

Ryan: Now I’ve had some time to think about it, and I think this is going
to be an epic disaster for everybody, except for you. For you it’s
going to be like, “I read about this guy this morning who found a 12-
pound gold nugget, and Google just brought him a metal detector and
said, “Search in this 4×4 area. You might find something, you like”;
because this is going to be bad. I think it sounds great in theory.
People have always complained about not be able to respond to
comments. I think they were always saying, “We want to be able to
respond to comments privately, but not publicly.” Every developer who
responds is opening themselves up to further criticism. Yes, I think
this could be really bad.

Robi: I’ll reserve some comments for the end, because I think that we’re a
little biased in this. Let’s move on to another aspect of this, which
is the recent move from Google is that you have to use your Google+
account in order to make comments, to give feedback, to rate a review
and app in App Store. Is this commenting capability actually a play on
getting on more action for Google+ or getting more data?

Ryan: I’m sure it’s a play for get more data; it’s always a play to get
more data when you’re Google. Do I think that the commenting system in
particular is a huge impact on that? Certainly, I liked the idea of
making this Google+ integration, mostly because it takes away the more
anonymous qualities of the reviews, and that’s a plus, in my book. You
see quality go up when people can’t hide behind a fake name.

Robi: Right.

Ian: Yeah, that’s . . .

Robi: Then if we think about this from the aspect of Facebook, what they’re
doing in order to help app developers. Last week, we were talking
about Facebook app installs and their advertising programs going to
mobile developers. They’re helping you try and understand who among
your friends is using what app, and then they’re also trying to help
display apps that you should discover. Google is over here getting
more data and comment reviews, that sort of thing. It seems that these
guys are fighting on so many fronts, and now the mobile app space is a
big part. What do you think about that?

Ryan: It’s hard to think about it, because a lot of it all revolves around
identity; who owns the identity? Now we’ve got 3 people involved on
iOS, and there’s Google over here. I don’t even know. You sit back and
go, ‘It’s Google here, it’s Facebook, Twitter and Game Center over
here. I don’t really know what to do.” It’s just mind boggling. I
don’t necessarily understand the play, I guess, ultimately what I’m
getting at. I don’t get it.

Robi: Got it. I wonder if it will lead to more activity with Google+ just
because so many folks who have an Android phone now by default have a
Gmail account, a Google+ account, and a Google Play account; they’re
all linked. It seems maybe this will draw more people in the
ecosystem, give them more of a reason to come back, help strengthen it
and attract more attention.

Ryan: I wonder, you could check, but where does the conversation happen?
Does it take place inside of Google Play? If I leave a comment, and
you as a developer respond to me, does that go to my Google+ page and
I respond there?

Robi: I think that, as I understand it on the face of it, the way it works
is I can respond to your comment, and then you as the consumer have
the option to actually respond via email to me, and then it can
potentially go to email. I’m not sure that that’s default activity.
The way that Google+ files it, it’s not really clear that Google+ is
bringing this activity public. If it is, or if that’s an option,
there’s a whole other access for you as a consumer to be thinking
about, “Did I make this comment publicly across all my Google+?” It’s
confusing.

Ian: Yeah.

Robi: I’ll talk a little bit about how we’re thinking about this, because
we’ve been hearing from developers over the past several months since
this has rolled out. It’s generally like you said, they did drop a
really big gold nugget in front of us because a lot of developers,
once they start playing with this are like, “A: I’m in multiple app
stores, so now I have to treat Google Play different than the rest of
these.” That’s frustrating and pretty annoying, so they come to us,
and they look at one management console with all their apps across
platforms with similar inboxes and it’s a much easier experience. B:
This notion that the App Store ratings and reviews are now going to be
hijacked and turned into these feature conversations. In particular,
the squeaky wheel getting the grease in this scenario is really bad.
The incentive is so negative that you could be a very popular app
developer and have a ratings and review section that ends up being
just full of 2 or 3 really noisy people. People are very concerned
about that.

Ryan: Yeah.

Robi: I think the third thing is that there’s definitely a notion,
especially in public commenting spaces, where vitriol and being loud
is rewarded, so you more likely have that, actually, that cycle and
the wheel spin faster. People are going to be like, “I’m going to be
noisier than that other guy because I’m now going to get some
attention from EA.”

Ryan: Right.

Robi: I think that’s concerning. We’ll see. The other side is I’m really
glad to see somebody, one of the app stores, innovating around ratings
and reviews, and trying to think about how to get developers closer to
the customers. I think that, fundamentally, is really exciting; that’s
great. Kudos to Google for trying something there, but I think it’s
going to be really challenging.

Ryan: Yeah. I’d rather them not try; that’s how bad I think this could end
up being.

Robi: Yeah.

Ryan: Great, you tried. Congratulations on screwing it up for a bunch of
people. My biggest worry would be some developer gets skewered because
of 1 or 2 people who are assholes.

Ian: This actually brings up a really interesting question. Maybe it’s not
the right time for it, but we all 3 agree immediately that it’s a bad
idea, but 6 months ago or 3 months ago, everybody is like, “People are
leaving the terrible reviews and developers have no way to comment on
it.” What would you have done if you were Google? Just been like, “No,
not at all?” Or would you have been like, “Partner with Apptentive”?

Ryan: I would have maybe done that. Frankly, if I were Google, given how
much they screw some of the stuff up, I would have gone, “Let’s just
wait to see what Apple does and then we’ll copy them.” If Apple hasn’t
done any apps, there must be a good reason for that, especially with
the . . . I don’t think it’s a secret; they just don’t know what
they’re doing yet, they’re learning as they go, and that’s perfectly
okay. They’ve created a really thriving and growing ecosystem, but
they’re probably not the ones to be driving decisions, as far as I’m
concerned.

Robi: I could see that. I don’t think that Apple’s going to lead the way on
customer communications. I don’t think that the DNA of Apple is going
to embrace your customer base and go talk to them on a regular basis.
I don’t know if they think that way.

Ryan: I don’t know. We see evidence that they suggest that they do that.
It’s always about protecting the customer. Preventing people from
changing screenshots, which were leading to people screwing up, and
that was definitely done to protect consumers. There’s a bunch of
stuff now around preventing kids from getting access to an app
purchase, so people have to turn it off and all this stuff. I don’t
know. I’m fanboy-ish, so it’s okay.

Robi: It’ll be interesting to see how this plays out. I don’t know that I
have great answer to what I would have done in Google’s spot, aside
from partnering with us, of course. I’m excited to see more people
realizing that it’s important to have conversations with the
customers. There’s no doubt in my mind that this will raise the
importance of doing that, and we’ll learn along the way. Hopefully,
it’ll end up being a better place for us as consumers, as opposed to
something that we feel like we can’t trust anymore because it’s just
too noisy.

Thanks for watching this installment. Be sure to Like it and share it
with friends. Check out the other installments from Ryan and Ian this
week. Thanks

App Developer Conversations: Does the Tablet Christmas Mean More Niche Markets?

By: Robi Ganguly

In this week’s App Developer Conversations we led a conversation about the tablet Christmas and the emergence of niche markets for app developers.

We had a few key takeaways:

  • Tablets are driving a massive amount of mobile use inside the home.
  • The pricing data indicates you can build targeted, niche businesses specifically for tablet consumers

Also, be sure to see the other two segments from this week:

The Transcript:

Robi: Hello. Welcome to another installment of App Developer conversations.
It’s a new year; Happy New Year. Welcome back, guys. I’m here with
Ryan Morel, of PlacePlay, and Ian Sefferman, of MobileDevHQ. I’m Robi
Ganguly, of Apptentive. We’ve been gone for a couple weeks. A lot’s
happened, as usual. Christmas was blockbuster for mobile app
activations, and a whole bunch of data. I thought we would start off
by touching on what we’ve heard happened over Christmas. Importantly,
we saw from Flurry and some other people, activations on Christmas day
topped 17 million devices; just an enormous amount of people
unwrapping stuff under the Christmas tree, and saying, “Wow. I’m going
to down load some apps.”

Even more importantly, I think we’ve been talking about the Tablet
Christmas a lot. It’s like over 50% of the new devices that came
online were actually tablets. A lot of them were iPad Mini’s, Kindle
Fire, or Nexus, the 7-inch format. Let’s kick this off and talk a
little bit. Are you surprised by these numbers, Ian?

Ian: No. I think I would’ve been more surprised, but I think going into
Christmas, everybody started to expect that that was what was going to
happen. I think you were on the ball with that one. I think if you
were to have taken me back to September, and just been like, “Is that
what will happen?” I would have said, “Absolutely not.” Going into
Christmas, I felt like that was what was going to happen. It’s
astonishing that the rise of tablets, I think what’s really
interesting is the smaller form factor; the mini’s and the 7 inches
have taken off as fast as they have.

Robi: You have a mini at home, right Ryan?

Ryan: Yeah.

Robi: Would you say that your use at home of tablets has shifted towards
the 7 inch, or are you still mixed between the iPad and . . .

Ryan: It’s my wife’s mini, so I can say that I have the iPad 3, she has the
iPad Mini. The screen on my iPad is infinitely better. That’s a
meaningful difference, but using the iPad Mini is so much better,
because it’s so much smaller, so much lighter. You can still do
everything that you could do before, but in a form factor that works
better. She would use my iPad every once and a while, but now she has
a Mini, she uses that almost exclusively. She doesn’t touch her phone
as much, she’s not touching her laptop as much, but she’s using the
Mini for everything, and it makes a lot of sense just given how
portable it is and everything you can do with it

I think the numbers felt high to me. 50 million feels like a really
big number. 17 million on Christmas feels like a really big number,
especially seeing Verizon, and AT&T combined sold 18 million
Smartphones overt the entire quarter. It’s hard to codify all of those
numbers, and go, “Is this really accurate?” Flurry clearly
extrapolates.

Robi: That’s true. Whether it’s 10 or 17.

Robi: I think the big point is it continues to grow dramatically. More
devices are coming online, and importantly, we’ve moved from a place,
I think, where it was phone first, and the whole app ecosystem was
being driven by upgrades of phones. To now, there’s this new device
that people are purchasing just for its ability to use it on Wi-Fi for
apps. I think that’s a big distinction. As an app developer, I think
this is kind of a point where we start saying, “Wow. This ecosystem is
truly much larger than a lot of people have given us credit for.” It’s
not just the phone story anymore. This is a new way of computer.

Ryan: I think, especially for app developers, we’re not at the point where
not only are there enough devices in market, because there’s clearly a
ton of both phones and iPads, but the ability to market to certain
niche groups is getting so good that you don’t need to go within
everyone’s product strategy. You can go with, “I’m going to do the
best app possible for high school football players.” It’s likely that
70% of football players are going to have a device that can access
your content, and you can market to them specifically, which is
fantastic, especially for the small to middle-sized developers who
can’t compete with EA, Backflip, and all these other guys.

Ian: I’m really looking forward to when the market ensures we have a slew
of app developers making $100k, $2 million a year range. That would be
a meaningful change in the way that the world works.

Ryan: Actually, the first time Robi and I met; we kind of talked about this.
Up until recently, there has been no room for a single or a double.
It’s you’re either hitting a homerun or you’re striking out. We’re
almost there where you can hit a meaningful single or meaningful
double, because there’s so many devices and the marketing options are
growing.

Robi: I think we are seeing something we’ve talked about; everybody’s
talking about free-to-play. I do think that with these tablets, we are
seeing pricing differences. People are charging more for tablet apps.
If it’s a universal app, you probably default to the cheaper price;
the phone price, it’s free or $0.99, but if you’re just tablet-focused
app, we’re started to see people charging $4.99, $9.99. That, I think
leads to a lot more singles and doubles, again to your point of being
able to target a niche market and be really focused. Are you seeing
much in the way of your customers focusing their search terms and
their discovery around being tablet-only?

Ian: Yeah, it’s interesting. When you use our service, you have to make
the distinction of ‘I want to know what people see on their iPhone, or
I want to know what people see on their iPad’. There has been a
marketing increase towards people choosing iPad to see those search
results, and how their apps are ranking for the iPad. It’s certainly
still less than it is for the iPhone, but it’s grown quickly.

Robi: Are you seeing much in the energizing landscape that says higher
rates for tablet ads or different inventory?

Ryan: Not quite there yet.

Robi: Not so much?

Ryan: I think we will be there soon, but as you know, advertising is a year
or two behind; it just takes a while. Tablets open up some really good
opportunities, and they also potentially . . . given the screen real
estate, potentially reduce some of the issues with fake clicks,
accidents, and user anger around that. That’s probably going to take a
little bit of time. One thing I would say, and I think you kind of
touched on this a little bit, is that developers need to be careful
when they’re talking about focusing a niche apps and their pricing
strategy, because free-to-play doesn’t work. If you’re going after a
really small [inaudible: 07:27], you have to charge.

Robi: That’s important to expand upon. Free-to-play is generally speaking a
very large market opportunity strategy because you’re trying to get
distribution and get almost ubiquity, but if you’re going after a
niche, free-to-play is really not going to be the way to go for a lot
of the folks there.

Another detail that I saw coming out during the holiday season, and
we’re starting to see some data points around Kindle Fire adoption.
They’re touting their numbers, in terms of . . . of course, the Amazon
way of saying, “We’ve never sold more product ever than we’ve sold
with the Kindle Fire,” but other people are saying, “Wow. We’re seeing
7% web visits for tablets coming from Kindle Fire.” What do you make
of that?

Ian: I think that Amazon’s strategy is super-interesting and I want to see
it work, and it looks like it’s beginning to work. A device that’s a
good device, not necessarily the best device out there, charge less
for it and make it back up in the content. It seems like it’s starting
to take hold. That’s good. I’m all for that that competition.

Ryan: It seems to me that this is a 2-horse race between Apple and Amazon.
Despite that fact I know you have a Nexus 7 and really like it,
they’re not selling; people aren’t buying them. The Nexus 4 is
apparently a disaster sales-wise. There just is no meaningful movement
in the Android tablets outside of Amazon. You wonder if anybody . . .
and it seems like it’s pretty clear why. Amazon has distribution,
Apple has distribution; we kind of talked about this ad-nauseam. It’s
great; it’s good for app developers.

Robi: I will say that I think the iPad Mini, from a consumer perception
standpoint, has raised the overall profile of the 7-inch tablet
market.

Ian: I think that’s totally true.

Robi: I think it brings people in saying, “I can look at the smaller
tablet,” and then they start doing price comparisons and that leads
people to discover other things. Obviously, Apple is extraordinarily
good at telling a story. They go out and tell this story about this
smaller, better, faster, and all of a sudden, people are like, “Maybe
I shouldn’t care about those things.” I don’t necessarily think
anybody else is telling that story as well. Amazon is clearly telling
the price story that’s winning.

Ian: I think you make you make a good point, that it’s good for app
developers, especially because Amazon has done such a great job,
traditionally of getting their customers to spend money. We’ve seen
that the Amazon users, the Kindle Fire users, are spending money as
much as or more than Apple users. That’s fantastic.

Ryan: They’ve got the payments worked out. Google’s kind of getting there
with the Play Store, and it’s sort of going to work, but Amazon’s
there. This is a total aside, but I saw someone’s prediction that in
2013, carriers will start going back in the distribution game, which
if you’re an app developer, stay away from that. Focus on Amazon,
Apple and Google.

Robi: If they come to you with a boatload of cash and they’re willing to do
all the work, great; but that doesn’t usually happen.

I think that sort of wraps a little bit of the recap of what happened
over Christmas. Great holiday for everybody in the app ecosystem, I
believe. Be sure to Like us. Share this with your friends. In
particular if you’re developing apps and focusing on tablets, I would
love to hear about your experiences in the comments; that would be
great. Stay tuned for the next installment of App Developer
Conversation.

Adding some more Red to Team Apptentive

By: Robi Ganguly

Red Russak joins forces with Apptentive

When we first met Red Russak, Mike and I knew we’d encountered a force of nature – his personality and enthusiasm is infectious. It wasn’t long before we found ourselves on the receiving end of his networking prowess – he introduced us to potential customers, would randomly send us suggestions and generally just “got” what we were working on. The more we got to know Red, the more we loved him.

Which is why we’re absolutely delighted to announce that we asked Red to join team as our first fully sales-focused team member.

Red’s passion for sales, startups and Seattle are a great fit for us and we’re excited to work together.

Red practice pitches the team

Red practice pitches the team

Importantly, as many of you know, Red has been running StartupSeattle for over a year. It’s a great organization that has brought our community closer together and created hundreds of meaningful relationships. Apptentive is passionate about investing in the Seattle community and making it stronger. To us, success is measured in our impact on the world and StartupSeattle’s an important step in the right direction for our little company.

We’re delighted to have Red on our team. Feel free to reach out to him at any time, of course he’s Red [at] Apptentive.com

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App Developer Conversations: Predictions for 2013

By: Robi Ganguly

In this week’s App Developer Conversations we shared our predictions about 2013, specifically as they apply to app developers. We had several, so this episode is a bit longer than most, but we think it’s worth it. We’d love to hear your predictions in the comments!

We had a few key predictions:

  • On Discovery: 2013 will be the year that search in the app stores becomes more sophisticated, Apple uses Chomp, Google plays to their strengths etc. This means that app publishers will be waking up to the fact that organic really matters.
  • On Monetization: In 2013, publishers will be more sophisticated about monetization choices (in-app purchase vs ads etc) on a per user basis, based upon predictive analytics etc
  • On Customer Communication: 2013 will be the year of retention – what can I do to improve retention by 5% etc?

In addition, we discussed predictions around the impact of tablets and a few “wild ass” predictions, like:

  • Hoping to see more integration in the living room, with tablets and tvs combining and perhaps Apple’s TV initiative coming out in late winter / early spring
  • A consolidation in the hardware space by tablet vendors
  • Tablets getting into the enterprise more deeply
  • Consumers just buying tablets as their home computer
  • Do we need a cell phone anymore?
  • One big game studio is going to go out of business
  • The next generation hardware consoles (from Microsoft and Sony) will come out and be underwhelming

Also, be sure to see the other two segments from this week: