In this week’s App Developer Conversations with Ian Sefferman of MobileDevHQ and Ryan Morel of PlacePlay we discussed Popcap’s announcement this week that they’ll be laying off ~50 people. The net of the conversation is that the move to mobile and social games is happening much faster than even the most sophisticated of companies can anticipate. Watch to find out more and be sure to see the other two videos from this week:
- PlacePlay leading the conversation on App Developer funding options
- MobileDevHQ leading the conversation on How Mobile to Offline Offerings are Evolving
We hope you enjoy this series – please let us know in the comments about future topics you might want to hear about and if you have anything to add to the discussion!
Morel, CEO of PlacePlay, and Ian Sefferman, CEO of MobileDevHQ, and I’m
Robi Ganguly from Apptentive. Let’s just jump into it.
This week, PopCap announced that they’re going to be laying off about 50
people here in North America and that they’re going to be evaluating their
operation in Dublin. In talking about it in his blog post, the CEO of
PopCap stated that the reason for it was that the move, to quote him, “was
that in the past year, we’ve seen a dramatic change in the way people play
and pay for games. Free-to-play, social, and mobile games have exploded in
popularity. It happened fast, surprisingly so.” So, they were shocked. They
had to do some reduction in force really quickly because of this move.
Let’s discuss what this means for mobile apps in general.
Ryan: I think it’s probably a proxy for what’s going on in the rest of what
we call “the traditional publisher world.” We saw this a little bit in
mobile when we moved from the carrier distribution model to smart phones,
where the big guys were slow, like glue, had big problems. This is probably
happening on a much greater scale with people like EA, Activision, etc.,
because their business is set up to build these huge multimillion dollar
franchises that take two years.
Now you’re presented with a market that favors much smaller, faster,
cheaper, lower quality titles that need to be pumped out in three to nine
months. How do you restructure your entire business not only from a
development perspective, but also from a distribution, marketing, and
monetization perspective? That’s obviously really difficult, and just
speaking for myself, I was really surprised by PopCap being really honest
about this, simply because we always assumed they’re doing so well. This
doesn’t mean that they’re not, but it means that they’re seeing changes
affecting their business in a negative way.
Ian: I would actually go so far as to say that this isn’t necessarily only
to gain publishers, and that kind of thing. This is actually pretty
widespread in the start-up community. We talk a lot about how start-ups now
just simply take less capital. You can get more things done quicker, and
that can hurt a lot of incumbents very fast. So, it’s not necessarily just
a games publisher thing. I think it’s more, this is how technology is
progressing, and it’s becoming cheaper, and quicker, and easier to fund,
and easier to build. A hit isn’t as big of a hit anymore. It’s no longer
that you’re going to get $100 million dollar franchise out of something.
You might get a $10 million dollar franchise out of something. So, I think
that’s interesting as well.
Robi: I think something that strikes me about this is just the fact that
the business cycle is really speeding up. We’ve seen changes in the games
industry. Typically, companies know in advance that their business is
deteriorating, and if they’re going to do layoffs, oftentimes they do it in
the form of stopping hiring. They might have 50 open heads, and they end up
saying, “Okay, our business is changing, so we’re going to cut it to 25
open heads.”
But the fact that they had to actively say, “This portion of our company
was good a year ago, when we had these plans, and now it’s not and we have
to lay people off,” says to me, “Wow, it’s moving so fast that a
sophisticated company like PopCap, that’s historically been really well
managed, was caught off guard.” That’s a little bit scary.
Ryan: Yeah. I think to your point, you see different variations of this.
We’ve seen it recently with Nokia saying they’re going to lay off X
thousands of people by 2014. Being in a small company, you look at that and
go, “What are you talking about? If you need to lay these people off, you
do it today.” I think to both of your points, it’s interesting to see how
these big established business approach things very differently than start-
ups do, especially in the scenario where start-ups are part of the reason
why they’re getting crushed.
The iPhone, obviously, is the big driver behind Nokia’s issues, but you
could make a pretty valid argument, potentially, that what really is
hurting Nokia is the fact that Apple has thousands of developers building
apps for them and keeping that ecosystem really strong, and that’s hurting
Nokia just as much. I think that’s an interesting point.
Ian: I think another thing that I see coming out of this is that when you,
typically, are an established game company with a big brand and lots of
distribution, like selling boxes into Wal-Mart, for example, there are only
a few companies in the world that really do that successfully. Pop-Cap is
there.
The fact that they’re feeling like the assets that they had to communicate
to people, to distribute their copies of the game, are not actually assets
anymore, that they’re not successfully maintaining that businesses, says a
lot about the fragmentation of people’s attention to games. Being a PopCap
doesn’t mean what it used to mean.
Ryan: I think that’s exactly right. Distribution used to be a competitive
advantage to PopCap. No longer, because distribution is totally
democratized by Apple and by Google.
Robi: Yeah. Although, and you guys help solve this problem in particular,
the advantages of distribution in the App Store are varied. It’s a black
box in many ways. What would you advise if you were to sit down with PopCap
and say, “Clearly, you’re moving to mobile. You’ve got to be thinking more
about how to create advantages in this new world of distribution. How would
you go about that?”
Ian: I think there’s a lot to be said to actually putting together the paid
side and the organic side in order to do well within the app store. So, in
rankings, in search, driving people from ads elsewhere, from other apps. I
think the more you look at app distribution, the more you have to be
sophisticated and really think of a multichannel approach, and that
multichannel approach makes every channel better.
Ryan: This kind of [delves] into our conversation from last week about
Zynga. I think what we’re going to see is similar to what Zynga’s doing,
where companies are going to try to do manage their customer relationships
and those engagements a little bit differently than they have been today. A
year ago, everyone was relying on OpenFeint to create these faux-
communities. Now people use Game Center. But those aren’t engagement
solutions, and they don’t allow PopCap to have one-to-one interactions,
like something that you guys do.
Ian: Yeah. It’s totally what we’re trying to enable, because we think this
fragmentation’s a huge problem, and if you don’t have a relationship with
the end-consumer, if you’re used to distribution being something you can
count on, and that moves away from you because the app store is not
featuring you anymore, for example, if you don’t have that ability to talk
to somebody, you’re dead in the water, it seems like.
Ryan: Yep. There are a series of articles on our blog right now about
engaging consumers via social media. The guy ha we talked to has done a
fantastic job with community marketing, and it’s really interesting to hear
him talk about how companies should be stepping back from marketing a
feature, and talk more about, “We’re going to create this emotional
connection, and we’re part of your life,” community marketing stuff.
I think we’re going to see more of that as companies realize, “Hey, me just
putting out this content, and relying on this black box of distribution
isn’t good enough. I really need to own this customer engagement, and this
customer interaction.” I think that’s going to be really interesting.
Robi: Any last words on this topic?
Ian: No. I think it’s super interesting. We’ll see how it plays out. My
thoughts certainly go with the people who got laid off. I have a feeling
that they’ll be totally fine and will be able to find great work, and I
look forward to seeing what PopCap does. I think they’re really
interesting, ultimately.
Ryan: I’d echo that.
Robi: Yeah, definitely the folks who have been laid off, thoughts to those
guys. Thanks for joining us. Be sure to check out the other videos we’ve
got coming today.
Ian: Let’s start out with an example. I think that the biggest and best
example right now is probably Uber, where they are a sole mobile play, but
everything that they do is based in the offline world, based in getting
around, going places, where they’re driving .


App Developer Conversations: Google Play allows developer responses – good or bad idea?
In this week’s App Developer Conversations we led a conversation about Google Play enabling developer responses to comments in the app store.
We had a few key takeaways:
Also, be sure to see the other two segments from this week:
The Transcript:
Robi: Good morning. Welcome to another installment of App Developer
Conversations. As always, I’m joined by Ian Sefferman, of MobileDevHQ,
and Ryan Morel, of PacePlay. This week, we’re not talking about the
Seahawks, fortunately. We are going to talk about Google Play, more
broadly, allowing developers to make comments in the App Store.
For those of you who don’t remember, about 4 or 5 months ago, Google
Play said the top developers were going to be able to respond to
comments in the App Store. Last week, they announced that they’re
[inaudible: 00:33] more broadly and allowing more of the developers
overtime, in order to respond. First question for you Ian is: You hear
about this? What’s your reaction? What do you think?
Ian: My reaction is that it’s potentially a bad thing, which is that app
consumers now have this ability to talk to a developer publicly. The
review section of Google Play should be reserved for more subjective,
‘This is why you should download this app,’ advice to others. Now if
the developers can respond, my concern is that consumers will be using
that as a feedback mechanism to get personal help making the review
section, essentially, worthless.
Robi: Yeah. What do you think, Ryan?
Ryan: Now I’ve had some time to think about it, and I think this is going
to be an epic disaster for everybody, except for you. For you it’s
going to be like, “I read about this guy this morning who found a 12-
pound gold nugget, and Google just brought him a metal detector and
said, “Search in this 4×4 area. You might find something, you like”;
because this is going to be bad. I think it sounds great in theory.
People have always complained about not be able to respond to
comments. I think they were always saying, “We want to be able to
respond to comments privately, but not publicly.” Every developer who
responds is opening themselves up to further criticism. Yes, I think
this could be really bad.
Robi: I’ll reserve some comments for the end, because I think that we’re a
little biased in this. Let’s move on to another aspect of this, which
is the recent move from Google is that you have to use your Google+
account in order to make comments, to give feedback, to rate a review
and app in App Store. Is this commenting capability actually a play on
getting on more action for Google+ or getting more data?
Ryan: I’m sure it’s a play for get more data; it’s always a play to get
more data when you’re Google. Do I think that the commenting system in
particular is a huge impact on that? Certainly, I liked the idea of
making this Google+ integration, mostly because it takes away the more
anonymous qualities of the reviews, and that’s a plus, in my book. You
see quality go up when people can’t hide behind a fake name.
Robi: Right.
Ian: Yeah, that’s . . .
Robi: Then if we think about this from the aspect of Facebook, what they’re
doing in order to help app developers. Last week, we were talking
about Facebook app installs and their advertising programs going to
mobile developers. They’re helping you try and understand who among
your friends is using what app, and then they’re also trying to help
display apps that you should discover. Google is over here getting
more data and comment reviews, that sort of thing. It seems that these
guys are fighting on so many fronts, and now the mobile app space is a
big part. What do you think about that?
Ryan: It’s hard to think about it, because a lot of it all revolves around
identity; who owns the identity? Now we’ve got 3 people involved on
iOS, and there’s Google over here. I don’t even know. You sit back and
go, ‘It’s Google here, it’s Facebook, Twitter and Game Center over
here. I don’t really know what to do.” It’s just mind boggling. I
don’t necessarily understand the play, I guess, ultimately what I’m
getting at. I don’t get it.
Robi: Got it. I wonder if it will lead to more activity with Google+ just
because so many folks who have an Android phone now by default have a
Gmail account, a Google+ account, and a Google Play account; they’re
all linked. It seems maybe this will draw more people in the
ecosystem, give them more of a reason to come back, help strengthen it
and attract more attention.
Ryan: I wonder, you could check, but where does the conversation happen?
Does it take place inside of Google Play? If I leave a comment, and
you as a developer respond to me, does that go to my Google+ page and
I respond there?
Robi: I think that, as I understand it on the face of it, the way it works
is I can respond to your comment, and then you as the consumer have
the option to actually respond via email to me, and then it can
potentially go to email. I’m not sure that that’s default activity.
The way that Google+ files it, it’s not really clear that Google+ is
bringing this activity public. If it is, or if that’s an option,
there’s a whole other access for you as a consumer to be thinking
about, “Did I make this comment publicly across all my Google+?” It’s
confusing.
Ian: Yeah.
Robi: I’ll talk a little bit about how we’re thinking about this, because
we’ve been hearing from developers over the past several months since
this has rolled out. It’s generally like you said, they did drop a
really big gold nugget in front of us because a lot of developers,
once they start playing with this are like, “A: I’m in multiple app
stores, so now I have to treat Google Play different than the rest of
these.” That’s frustrating and pretty annoying, so they come to us,
and they look at one management console with all their apps across
platforms with similar inboxes and it’s a much easier experience. B:
This notion that the App Store ratings and reviews are now going to be
hijacked and turned into these feature conversations. In particular,
the squeaky wheel getting the grease in this scenario is really bad.
The incentive is so negative that you could be a very popular app
developer and have a ratings and review section that ends up being
just full of 2 or 3 really noisy people. People are very concerned
about that.
Ryan: Yeah.
Robi: I think the third thing is that there’s definitely a notion,
especially in public commenting spaces, where vitriol and being loud
is rewarded, so you more likely have that, actually, that cycle and
the wheel spin faster. People are going to be like, “I’m going to be
noisier than that other guy because I’m now going to get some
attention from EA.”
Ryan: Right.
Robi: I think that’s concerning. We’ll see. The other side is I’m really
glad to see somebody, one of the app stores, innovating around ratings
and reviews, and trying to think about how to get developers closer to
the customers. I think that, fundamentally, is really exciting; that’s
great. Kudos to Google for trying something there, but I think it’s
going to be really challenging.
Ryan: Yeah. I’d rather them not try; that’s how bad I think this could end
up being.
Robi: Yeah.
Ryan: Great, you tried. Congratulations on screwing it up for a bunch of
people. My biggest worry would be some developer gets skewered because
of 1 or 2 people who are assholes.
Ian: This actually brings up a really interesting question. Maybe it’s not
the right time for it, but we all 3 agree immediately that it’s a bad
idea, but 6 months ago or 3 months ago, everybody is like, “People are
leaving the terrible reviews and developers have no way to comment on
it.” What would you have done if you were Google? Just been like, “No,
not at all?” Or would you have been like, “Partner with Apptentive”?
Ryan: I would have maybe done that. Frankly, if I were Google, given how
much they screw some of the stuff up, I would have gone, “Let’s just
wait to see what Apple does and then we’ll copy them.” If Apple hasn’t
done any apps, there must be a good reason for that, especially with
the . . . I don’t think it’s a secret; they just don’t know what
they’re doing yet, they’re learning as they go, and that’s perfectly
okay. They’ve created a really thriving and growing ecosystem, but
they’re probably not the ones to be driving decisions, as far as I’m
concerned.
Robi: I could see that. I don’t think that Apple’s going to lead the way on
customer communications. I don’t think that the DNA of Apple is going
to embrace your customer base and go talk to them on a regular basis.
I don’t know if they think that way.
Ryan: I don’t know. We see evidence that they suggest that they do that.
It’s always about protecting the customer. Preventing people from
changing screenshots, which were leading to people screwing up, and
that was definitely done to protect consumers. There’s a bunch of
stuff now around preventing kids from getting access to an app
purchase, so people have to turn it off and all this stuff. I don’t
know. I’m fanboy-ish, so it’s okay.
Robi: It’ll be interesting to see how this plays out. I don’t know that I
have great answer to what I would have done in Google’s spot, aside
from partnering with us, of course. I’m excited to see more people
realizing that it’s important to have conversations with the
customers. There’s no doubt in my mind that this will raise the
importance of doing that, and we’ll learn along the way. Hopefully,
it’ll end up being a better place for us as consumers, as opposed to
something that we feel like we can’t trust anymore because it’s just
too noisy.
Thanks for watching this installment. Be sure to Like it and share it
with friends. Check out the other installments from Ryan and Ian this
week. Thanks