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App Developer Conversations: Successful Fundraising techniques

By: Robi Ganguly

In this week’s App Developer Conversations we led a conversation about raising capital, the options available and strategies for success.

We had a few key takeaways:

  • Most app developers shouldn’t be looking at raising angel/VC funds
  • Finding your customers and understanding what you’re solving for them and why they love you is key to telling a strong investment story
  • When there’s interest, move fast

Also, be sure to see the other two segments from this week:

The Transcript:

Robi: Good morning. Welcome to App Developer Conversations. This week’s
installment is a little bit slower; we’ll see if we can amp up that
energy. As always, I’m here with Ryan Morel, of PlayPlace, and Ian
Sefferman, of MobileDevHQ. This week, we’re going to talk a little bit
in this segment about fundraising. A lot of people ask us . . . Ian
and I having recently gone through the fundraising process, what
that’s like, how it works, and also, just more broadly exploring the
options available to app developers. Since you’ve been bootstrapped,
let’s kick this off and talk about a basic question: Should app
developers be thinking about fundraising? What’s your opinion?

Ryan: Probably not. They shouldn’t be thinking about it, at least early on,
unless they come from a background of multiple successes where they
have people lining up to invest in them, because clearly, cash upfront
can help you with development and all the necessary things you need to
do. If I were starting an app development business today, I’d be
heavily focused on revenue; get cash in the door, prove it, and do it
over and over again.

Robi: Would you agree with that? Would you have a different take?

Ian: I think I agree with that on the whole. As Ryan points out, every
situation is slightly different, but I think when you’re first
starting out, especially as an indie developer, most of these guys
have the technical chops to build an app, get it into the App Store,
start to get some user feedback of some sort, build some traction of
some sort. Really what you need at that phase is not cash, you need
mentorship, and that’s where . . . for us, TechStars was awesome. We
went in, we got a little bit of cash, but really, it was all about the
mentorship. I think when you’re first starting, you don’t have to go
the fundraising route, do the fundraising route when you’re ready to
kick it into overdrive, but wait until you’ve found that model,
because you’re likely wrong at first.

Robi: Yes, I would agree. I think 9 times out of 10, people in app
development space are better served by finding mentors; I think that’s
a really great point, and just building, making sure they have a team
that can build what they have in their minds. When they get something
built, when they start seeing some customer traction, when they start
understanding what people care about and what’s important, that’s a
time when you can tell those stories and talk about why money would
help you go faster and get bigger. I think the 10% case are situations
like an Uber, for example, where you say, “I’ve got this idea,” and
what it really requires is a number of people and the ability to
establish relationships with other people in the ecosystem in order
for it to work. That’s a place, I think, where businesses that raise
money in app space make a ton of sense, if you actually need that
capital upfront; otherwise, there are a lot of opportunities to avoid
it.

In our experience in having gone through fundraising, was that it was
really lengthy. We started trying to raise money in fall/winter 2011;
we talked to people about fundraising. We had a product out, we had a
couple of people using it, and it just was going so slowly, that we
shut it all down and said, “Screw that. We’re just going to go build
our business, get some customers up and running.” It wasn’t until we
joined TechStars last year that we then kind of ramped the
conversations back up. I think that’s pretty common; would you say?
Again, you haven’t raised money, but from your perspective,
fundraising takes longer than everybody expects.

Ian: Yeah, every time. We kind of had the same thing where we were
thinking about fundraising early 2012. We talked to a couple of
investors, and then it was, like, “Why the fuck does this take so
long. We’re actually running cash flow-neutral right now. Why don’t we
just invest in the business, rather than . . . if we’re a team of
three people, if one person is out fundraising full time and our
capacity is way down, let’s build a business.” Fundraising is all
about momentum anyways, so if we can work on the business and build
momentum on the business, then that makes fundraising easier in the
anyways.

Ryan: That’s what people always . . . we went through the process, we
didn’t actually end up raising any money, but people always
underestimate the length of time it really takes. I think your point
is the right one; every minute that you spend out front fundraising is
one minute you’re not spending on your business. Probably for most
people, there’s a lot of noise out there of like, “It’s so easy to
raise angel rounds.” It’s kind of this self-fulfilling myth. Yeah,
maybe there’s a lot of angel rounds happening, but it doesn’t mean
you’re going to get one, and they’re still hard to come by.

Ian: There’s so many factors; geography matters, timing matters; don’t go
do it in August when every angel VC is not going to return an email or
a call, ever. There’s just so many factors that go into it.
Fundamentally, if you can figure out your business and push momentum
on your business, it makes it 100 times easier to raise. For us, it
was . . . there was a whole host of things: In the first quarter of
2012 we were like, “We totally have this thing figured out. We have
customers coming in the door,” and then investors started asking
deeper questions, and you’re like, “Oh, shit.” Where is the $1billion
opportunity? They’re like, “Yeah, I can actually see a $10 million op.
Where’s the $1 billion?” Then we had to actually take a step back and
think about where we were going in the next couple of years and how do
we assemble the team to manage that? There’s a whole host of things
that we could not have answered unless we focused on the business for
a longer time.

Robi: Right. I think on that point, when you were talking about it, a big
tip for fundraising is that the vast majority of investors, especially
at the seed and angel stage who are going to write a check quickly,
not the people that are going to take 6 months to do lots of diligence
and take a long time, the people who are going to write that check
quickly, I think they are going to get excited. They want you to come
in and say, “This is why this is going to be really big. This is why
we think the world’s changing in some way that we have an insight on,
and we’re going to be able to capitalize, and there’s a lot of
excitement and opportunity.” If you’re in app development right now,
the argument that was working for maybe a couple of years of,
“Everybody is going to want this on the app,” I think is diminishing.
I think that people have started to see, “Wow. Distribution’s really,
really hard for app developers.” Making sure that you’re on the top of
the App Store list is incredibly challenging, unless you’re working
with these guys.

That dream isn’t as obvious anymore. I think more people are skeptical
about that dream where you’re like, “Isn’t this a great idea for an
app? Isn’t it worth $150,000 to invest in?” People are saying, “Sure,
but it’s not live, nobody’s using it, and there’s no way you can point
to how you are actually going to get discovered out of 1 million apps
in the App Store.” Given that, you and I have talked a little bit
before about Kickstarter and some of these things that are happening.
Is that a route that you would take for fundraising? Would you want to
pre-sell a product?

Ryan: If you’re a known entity, probably. We’ve seen people like
Jordan, from Harebrained Schemes be successful there, and
a couple of other people be successful there, but they’re known
entities and known [inaudible: 07:58] a lot easier. If you’re not that
guy, I think it’s probably just a waste of your time. Once again,
you’ll be better off just going and building. The reality is that if
you’re . . . especially if you’re a 1 or 2-man band, your dreams
probably not that expensive at this point, and you’re better off just
sitting down and building it than trying to raise $100,000 on
Kickstarter. That’d be my take.

Robi: Yep. What about friends and family? You’re 2 guys, you’ve got a
dream, but you don’t necessarily have enough cash in the bank for you
and your partner to go work on this for a year. Should you be
approaching friends and family, and talking about what you want to get
accomplished, and raising money from them?

Ian: I can only talk in my personal experience, and I’ve heard good
arguments both ways. I’ve actually heard of somebody who took friends
and family, likes taking friends and family, and had other angels in
their deal who liked it that they took friends and family. The reason
that the other angels in the deal liked it was that they actually felt
like it gave the entrepreneur even more incentive to make sure he
didn’t fail, because you don’t want to fuck up your family
relationships. In my case, I totally turn down any opportunity that
was presented to take friends and family, because those relationships
are separate, they could be cheerleaders for the business, but I don’t
want them as individuals; I want people who are sophisticated. Quite
frankly, I want people who can add value and somebody who’s a family
member, who is totally unrelated but has a little bit of cash, is not
going to really going to help the business in any meaningful way for
me.

Robi: Yep. What about you? Have you ever pursued that or talked to people
about it?

Ryan: A little bit, but ultimately, it was kind of the same as Ian. For me
personally, I would feel horrible if I lost my friend’s and family’s
money. Despite the fact that they would know going into it that they
would likely lose their money, they would still ultimately be upset
about it. I would probably stay away from that. For me personally, and
again, every situation is different; if you’ve done it before, your
friends and family are probably people who’ve also done it before, and
they’re going to better understand the risk they’re making their
investment. I would say, if you are going to do friends and family, I
would look at professional investor or at least known angel investor
friends and family, because those guys at least, understand the risk.

Robi: Yep. We actually did a little bit of friends, no family. A little bit
of friend’s money was our first raise, really. All of the people who
came in were people that had made investments before, and there were
also people we said no to several times before we said yes. It was not
our intent to go sell our friends on raising the money, it was more,
like, “This is what we’re doing. This is how we’re thinking about it.”
As they got more interested, they dug in more, they’re like, “No. This
is actually really good and I’m going to help you.” I think to your
point, that notion that anybody investing in you should be able to add
some value is important to your business. I think that that can
be really a big difference, because you can have conversations
structured around where the business is going, as opposed to
conversations about, “Why am I not rich yet?” I think that’s
important.

Ian: One question I had for you, because I think that you did a
particularly great job of this, was how to turn fundraising momentum
into more fundraising momentum. Any tips or tricks you have around
that?

Robi: Yeah. I think we were fortunate, I don’t know that any of it was
skill; actually, I think we were kind of lucky. I think the thing that
we did which was very effective, was once we had a lead . . . a lot of
people when you’re talking about fundraising, will use the word
‘lead’, or ‘go find a lead’. I didn’t know what that really meant
until we really, truly found one. That means somebody who’s
sophisticated, who’s invested before, who’s going to take a
significant step in your direction from a writing a check; maybe
they’re writing a $75,000 check, maybe they’re writing $¼ million
check, but something meaningful, who is also comfortable setting terms
with you, that you can negotiate. If you have that kind of
relationship with somebody, and theyr’e somebody who’s known other
investors, saying, “Okay. You just agree to this. You’re leading my
round; now you’re going to help me go tell everybody else about why
you’re leading this round. Tell that story, make the introductions.”
That can open up a lot of doors, and that’s really what we ended up
having happen with Founder’s Coop, is when they stepped in and they
led, they were then able to say to a whole bunch of other people that
they know, “Here’s what we’re leading. Here’s what we’re excited
about,” and then I was really focused on taking up momentum and not
letting anything die. Any introduction I got, I followed up with
within 24 hours. We had meetings in a week, and if that meeting was at
all interesting, I gave them documents and moved them to either say
yes or no really quickly. I would say the biggest thing that I learned
out of that is you’ve got to strike while the iron is hot.

If you’re out there as an app developer, you are fundraising, you have
somebody in, if you’ve had a meeting with somebody once or twice and
both times they’re like, “I’m interested; tell me more,” take that to
the next level. Don’t take it for granted. I will say that we had a
few people early on that we were talking to that expressed some
interest, and I didn’t really realize what they were doing was
expressing interest, it’s kind of like dating: Maybe the first time
you’re out with a girl you can’t really tell if she’s interested.
Sometimes, people would be, like, “Yeah, I want to hear more. Send me
this thing”; follow up. That was probably our best thing. As soon as
we had that lead, I was very focused on, “Now we’re going to go fill
out this round, and I’m not going to stop until it’s done. I’m not
going to let it linger.” I’ve definitely seen and heard lots of
stories about people having interest, and then 3 weeks or 4 weeks
later, it being gone. That person being like, “No, I changed my mind.”

Ian: How did you get those intros from the lead? Did you explicitly ask
for, A: Give me intros, B: Give me intros to these people, or C: Did
they just make intros?

Robi: It was one of the conversations that we had as we were discussing
negotiations. It was like, “If we’re going to work together, what’s
this going to look like to be a successful fundraise for us, and how
are you going to help us go achieve those goals?” Then I also, and
fortunately, Chris has seen a lot of this stuff, said, “Here are the
other people I’m talking to. Here are the people that I think I can
get connected to. Help me vet that list.” He’s also very helpful in
just vetting and prioritizing, and I think that’s an important piece,
is making people understand how they can be involved and move it
forward for you.

A bunch of it was explicitly, “You’re going to go introduce us to
these people,” and some of it was, “I need some help [inaudible:
15:18] out who else I’m talking to and where’s a good place to spend
time. I think that the best piece of advice, actually, now that we’re
talking about this a little bit, that I can probably say, is getting
people to invest in you is about creating a movement and getting
people feeling like they’re part of the movement. The more that you
can really quickly bring them in and say, “Here’s how you can help us
right now. It’s not just your check, that’s something more than just
writing a check, and this is how you can help take us somewhere else.”
I think almost everybody wants to be part of something like that, a
movement like that, and that’s a really good way to get excitement and
get momentum going.

Ryan: I would add one thing to what you’re saying, is that everyone should
be careful about the person who asks for too much information, and
ultimately, won’t make a decision. You need to recognize who that
person is, and move away pretty quickly.

Ian: Yeah. We had one of those happen. Oh, my gosh. It is a time suck,
competitor threats, all sorts of weirdness happened.

Ryan: This is true for fundraising, and also, just any process that you’re
going through. Someone’s repeatedly making requests for the same
information or just delaying things; just move on. Again, every minute
that you’re focused on doing something that’s not building your app or
your business, then that’s bad.

Robi: Yeah. Again, speaking to the app developer audience, especially if
you’re early-stage and you’re just starting to think about
fundraising, if the first couple of times you meet with somebody,
their main focus is getting lots of numbers and details. You’re early,
so you don’t have any of those things; you’re not a good fit. It’s
okay to politely be like, “I’m not sure that we fit right now. We can
follow-up later, but this is not a good fit.” If you spend your time
devoted to them, they will continue to ask the questions, like you’re
saying, and they will go on for 6, 9, or 12 months.

We met somebody early on, and every time we talked, they wanted more
data, and more data, and more data. I was, like, “I only have X-data.
I don’t have a ton, so there’s not necessarily . . .” What about,
should you be worried about unscrupulous investors? You were talking
about the competitor threats. How much should our audience be worried
about talking too much about their idea? They’ve got something super-
secret that’s crazy.

Ian: Never worry about talking about your idea. Certainly, for any
entrepreneur out there who’s like, “I’m going to have all your
investors sign an NDA,” the answer is, “No, you won’t.”

Robi: You won’t get any investment money.

Ian: Yeah. It’s not even a good idea. All of the meat of what’s going on
in your business is the execution and not the idea anyway, so talk
about the idea freely, talk about your business freely. That being
said, reputations of investors go around. Don’t mess with the ones
whose reputations are shaky. Find people who you want to work with
because you know their reputation, you know how well they do, you know
what other sorts of investments they’re in, all of that.

Robi: Have you ever gotten burned?

Ian: There’s one case where I actually don’t know. There’s an investor
who’s asking a lot of questions over a long period of time, that I was
continually providing info for. We got to the docs, essentially ready
to be signed, and then was like, “Okay. I think this might actually be
competitive with something I’m in. I’m really sorry,” and seemed
really, really legitimately sorry. It’s actually somebody that I’ve
known for a while, so I have no idea if that was all planned or not, I
hope I can take your word for it. That’s the closest that I’ve been,
and it was like, all that Ryan says about don’t give out data for too
long, is exactly . . . If they’re there and they’re not making
decisions, just don’t bother.

Ryan: The analogy I always go with is: You want to fuck or not? We’re
either we’re going to do this, or we’re not. It’s perfectly okay if
you say no, but we’re going to make a decision right now. I think
that’s true with a lot of different things. Move to the close.

Robi: Man, first dates with you must have been fun. Of course we’re the
single guys here. Have you ever had unscrupulous dealings?

Ryan: It’s hard to know. I take a lot of people . . . I don’t really think
there’s people who go out of their way and spend their time to get
information from early-stage startups. It just doesn’t make a lot of
sense, at least in my opinion. If they are, you’ll know who these
people probably are. That’s not stuff that I worry about.

Robi: It’s not typically stuff that I worry about. We’ve now been burned
twice by VCs. In both situations, it became clear that they had
different motives in the meeting, and they were trying to figure out
information for different reasons. The thing is we’re still around, we
raised capital; it doesn’t matter, I don’t think. I really, truly
believe that, especially if you’re picking a market that’s big and
you’re really excited about it, and you’re leading, people copying
you, people finding out information, maybe that leads to another
competitor or something. A: They’re not you. They’re not going to
bring your gear to the market and continue to execute the way you do.
B: If it is big market, big fucking deal; other competitors are going
to come along anyway. It’s not going to matter, just keep executing,
because the vast majority of customers won’t see all that stuff going
on, they just see whether or not when you meet with them or they come
across your product, if it meets their needs.

Ryan: Yeah.

Robi: That’s all that matters. I would say, wrapping up this conversation
about investment, that’s the thing: Large or small, if you’re thinking
about fundraising, if you have a better sense of your customers, if
you actually have customers or people who are using your stuff and who
can tell that story, then you have something you go raise money on.
Until you have that, just go figure that out, because there’s no
reason to invest in any business unless they actually are customer-
focused.

Ian: Yeah, that’s right.

Ryan: I agree.

Robi: Be sure to Like this, share it. Subscribe to our channel on YouTube.
I know that a lot of people have fundraising questions, so ask
questions in the Comments, we’ll try to get back to you. Thanks.

App Developer Conversations: Does the Tablet Christmas Mean More Niche Markets?

By: Robi Ganguly

In this week’s App Developer Conversations we led a conversation about the tablet Christmas and the emergence of niche markets for app developers.

We had a few key takeaways:

  • Tablets are driving a massive amount of mobile use inside the home.
  • The pricing data indicates you can build targeted, niche businesses specifically for tablet consumers

Also, be sure to see the other two segments from this week:

The Transcript:

Robi: Hello. Welcome to another installment of App Developer conversations.
It’s a new year; Happy New Year. Welcome back, guys. I’m here with
Ryan Morel, of PlacePlay, and Ian Sefferman, of MobileDevHQ. I’m Robi
Ganguly, of Apptentive. We’ve been gone for a couple weeks. A lot’s
happened, as usual. Christmas was blockbuster for mobile app
activations, and a whole bunch of data. I thought we would start off
by touching on what we’ve heard happened over Christmas. Importantly,
we saw from Flurry and some other people, activations on Christmas day
topped 17 million devices; just an enormous amount of people
unwrapping stuff under the Christmas tree, and saying, “Wow. I’m going
to down load some apps.”

Even more importantly, I think we’ve been talking about the Tablet
Christmas a lot. It’s like over 50% of the new devices that came
online were actually tablets. A lot of them were iPad Mini’s, Kindle
Fire, or Nexus, the 7-inch format. Let’s kick this off and talk a
little bit. Are you surprised by these numbers, Ian?

Ian: No. I think I would’ve been more surprised, but I think going into
Christmas, everybody started to expect that that was what was going to
happen. I think you were on the ball with that one. I think if you
were to have taken me back to September, and just been like, “Is that
what will happen?” I would have said, “Absolutely not.” Going into
Christmas, I felt like that was what was going to happen. It’s
astonishing that the rise of tablets, I think what’s really
interesting is the smaller form factor; the mini’s and the 7 inches
have taken off as fast as they have.

Robi: You have a mini at home, right Ryan?

Ryan: Yeah.

Robi: Would you say that your use at home of tablets has shifted towards
the 7 inch, or are you still mixed between the iPad and . . .

Ryan: It’s my wife’s mini, so I can say that I have the iPad 3, she has the
iPad Mini. The screen on my iPad is infinitely better. That’s a
meaningful difference, but using the iPad Mini is so much better,
because it’s so much smaller, so much lighter. You can still do
everything that you could do before, but in a form factor that works
better. She would use my iPad every once and a while, but now she has
a Mini, she uses that almost exclusively. She doesn’t touch her phone
as much, she’s not touching her laptop as much, but she’s using the
Mini for everything, and it makes a lot of sense just given how
portable it is and everything you can do with it

I think the numbers felt high to me. 50 million feels like a really
big number. 17 million on Christmas feels like a really big number,
especially seeing Verizon, and AT&T combined sold 18 million
Smartphones overt the entire quarter. It’s hard to codify all of those
numbers, and go, “Is this really accurate?” Flurry clearly
extrapolates.

Robi: That’s true. Whether it’s 10 or 17.

Robi: I think the big point is it continues to grow dramatically. More
devices are coming online, and importantly, we’ve moved from a place,
I think, where it was phone first, and the whole app ecosystem was
being driven by upgrades of phones. To now, there’s this new device
that people are purchasing just for its ability to use it on Wi-Fi for
apps. I think that’s a big distinction. As an app developer, I think
this is kind of a point where we start saying, “Wow. This ecosystem is
truly much larger than a lot of people have given us credit for.” It’s
not just the phone story anymore. This is a new way of computer.

Ryan: I think, especially for app developers, we’re not at the point where
not only are there enough devices in market, because there’s clearly a
ton of both phones and iPads, but the ability to market to certain
niche groups is getting so good that you don’t need to go within
everyone’s product strategy. You can go with, “I’m going to do the
best app possible for high school football players.” It’s likely that
70% of football players are going to have a device that can access
your content, and you can market to them specifically, which is
fantastic, especially for the small to middle-sized developers who
can’t compete with EA, Backflip, and all these other guys.

Ian: I’m really looking forward to when the market ensures we have a slew
of app developers making $100k, $2 million a year range. That would be
a meaningful change in the way that the world works.

Ryan: Actually, the first time Robi and I met; we kind of talked about this.
Up until recently, there has been no room for a single or a double.
It’s you’re either hitting a homerun or you’re striking out. We’re
almost there where you can hit a meaningful single or meaningful
double, because there’s so many devices and the marketing options are
growing.

Robi: I think we are seeing something we’ve talked about; everybody’s
talking about free-to-play. I do think that with these tablets, we are
seeing pricing differences. People are charging more for tablet apps.
If it’s a universal app, you probably default to the cheaper price;
the phone price, it’s free or $0.99, but if you’re just tablet-focused
app, we’re started to see people charging $4.99, $9.99. That, I think
leads to a lot more singles and doubles, again to your point of being
able to target a niche market and be really focused. Are you seeing
much in the way of your customers focusing their search terms and
their discovery around being tablet-only?

Ian: Yeah, it’s interesting. When you use our service, you have to make
the distinction of ‘I want to know what people see on their iPhone, or
I want to know what people see on their iPad’. There has been a
marketing increase towards people choosing iPad to see those search
results, and how their apps are ranking for the iPad. It’s certainly
still less than it is for the iPhone, but it’s grown quickly.

Robi: Are you seeing much in the energizing landscape that says higher
rates for tablet ads or different inventory?

Ryan: Not quite there yet.

Robi: Not so much?

Ryan: I think we will be there soon, but as you know, advertising is a year
or two behind; it just takes a while. Tablets open up some really good
opportunities, and they also potentially . . . given the screen real
estate, potentially reduce some of the issues with fake clicks,
accidents, and user anger around that. That’s probably going to take a
little bit of time. One thing I would say, and I think you kind of
touched on this a little bit, is that developers need to be careful
when they’re talking about focusing a niche apps and their pricing
strategy, because free-to-play doesn’t work. If you’re going after a
really small [inaudible: 07:27], you have to charge.

Robi: That’s important to expand upon. Free-to-play is generally speaking a
very large market opportunity strategy because you’re trying to get
distribution and get almost ubiquity, but if you’re going after a
niche, free-to-play is really not going to be the way to go for a lot
of the folks there.

Another detail that I saw coming out during the holiday season, and
we’re starting to see some data points around Kindle Fire adoption.
They’re touting their numbers, in terms of . . . of course, the Amazon
way of saying, “We’ve never sold more product ever than we’ve sold
with the Kindle Fire,” but other people are saying, “Wow. We’re seeing
7% web visits for tablets coming from Kindle Fire.” What do you make
of that?

Ian: I think that Amazon’s strategy is super-interesting and I want to see
it work, and it looks like it’s beginning to work. A device that’s a
good device, not necessarily the best device out there, charge less
for it and make it back up in the content. It seems like it’s starting
to take hold. That’s good. I’m all for that that competition.

Ryan: It seems to me that this is a 2-horse race between Apple and Amazon.
Despite that fact I know you have a Nexus 7 and really like it,
they’re not selling; people aren’t buying them. The Nexus 4 is
apparently a disaster sales-wise. There just is no meaningful movement
in the Android tablets outside of Amazon. You wonder if anybody . . .
and it seems like it’s pretty clear why. Amazon has distribution,
Apple has distribution; we kind of talked about this ad-nauseam. It’s
great; it’s good for app developers.

Robi: I will say that I think the iPad Mini, from a consumer perception
standpoint, has raised the overall profile of the 7-inch tablet
market.

Ian: I think that’s totally true.

Robi: I think it brings people in saying, “I can look at the smaller
tablet,” and then they start doing price comparisons and that leads
people to discover other things. Obviously, Apple is extraordinarily
good at telling a story. They go out and tell this story about this
smaller, better, faster, and all of a sudden, people are like, “Maybe
I shouldn’t care about those things.” I don’t necessarily think
anybody else is telling that story as well. Amazon is clearly telling
the price story that’s winning.

Ian: I think you make you make a good point, that it’s good for app
developers, especially because Amazon has done such a great job,
traditionally of getting their customers to spend money. We’ve seen
that the Amazon users, the Kindle Fire users, are spending money as
much as or more than Apple users. That’s fantastic.

Ryan: They’ve got the payments worked out. Google’s kind of getting there
with the Play Store, and it’s sort of going to work, but Amazon’s
there. This is a total aside, but I saw someone’s prediction that in
2013, carriers will start going back in the distribution game, which
if you’re an app developer, stay away from that. Focus on Amazon,
Apple and Google.

Robi: If they come to you with a boatload of cash and they’re willing to do
all the work, great; but that doesn’t usually happen.

I think that sort of wraps a little bit of the recap of what happened
over Christmas. Great holiday for everybody in the app ecosystem, I
believe. Be sure to Like us. Share this with your friends. In
particular if you’re developing apps and focusing on tablets, I would
love to hear about your experiences in the comments; that would be
great. Stay tuned for the next installment of App Developer
Conversation.

How SignNow Signed Up to Delight Their Customers and Improve Their App

By: Ezra Siegel

We are very excited to present to you all our first Customer Spotlight. We love our customers and today we are excited to share with you the wonderful team of SignNow. You can find the SignNow app on the Apple App Store here and more information about their product at the SignNow website.

Without further ado,

What’s your app and what’s it about?

SignNow Screen Shot

Our app is SignNow, the best document signing app on iPad and iPhone! With our free app users can add signatures and text to documents from email, Dropbox, or many other apps.

What do people love about your app?

People love the simplicity of our app. We spend a lot of time user testing and polishing the user experience to make the app as simple and understandable as possible.

What was something you learned about from a customer that made your app better?

We received a lot of requests for a quick way to add the date to a document. Adding dates is something that pretty much every document needs and typing out dates on iOS is time consuming because it involves switching keyboard layouts. So a couple versions ago we added this feature and our users love it! This is a great example of how we inform the product roadmap based on feedback from Apptentive to delight our users and make their lives easier.

Where can we find your app and how do you feel about its current ratings and reviews?

You can find SignNow on the App Store, just search for SignNow or anything related to document signing and we’ll come up 1st or in the top 5! Which is awesome because we haven’t done any SEO to improve our search-ability, it’s all been organic because of the number of 5 star reviews we have! Apptentive has helped drive a lot of these reviews.

Where do you see the benefit of actively engaging your customers?

We are building the SignNow app for people and love to hear feedback from them!  We love hearing how they are using the app, and what features and improvements they want to make to make signing documents easier. A lot of our product roadmap is informed by customer feedback.

What would you tell other app developers about Apptentive?

Put it in your app! App Store ratings have such an affect on your apps rankings in search and new and noteworthy. Also we love that if the person has an issue they can contact us instead of leaving a negative review. This helps keep our star rating high and means we can actually interact and help the user.

What’s one piece of feedback for the Apptentive team? 

Keep up the great work! It was an awesome day when we discovered Apptentive. Only a few days earlier we had a talk about how awesome it would be to ask users to rate our app, unless they weren’t happy with it. Then we wanted to hear from them in a way that would allow us to communicate with them about what they wanted that the app wasn’t providing. Then BOOM we found Apptentive, exactly what we were looking for.

SignNow is a wonderful tool that is quick, simple, and a joy to use. It solves an everyday problem, and gives you more free time to spend as you please. For everyone looking to create a legal e-signature, store digital files securely, and save the planet (going paperless!) check out SignNow!

Dominic Tham and David Keegan of SignNow sporting Apptentive T-shirts!

Dominic Tham and David Keegan of SignNow sporting Apptentive T-shirts!

Adding some more Red to Team Apptentive

By: Robi Ganguly

Red Russak joins forces with Apptentive

When we first met Red Russak, Mike and I knew we’d encountered a force of nature – his personality and enthusiasm is infectious. It wasn’t long before we found ourselves on the receiving end of his networking prowess – he introduced us to potential customers, would randomly send us suggestions and generally just “got” what we were working on. The more we got to know Red, the more we loved him.

Which is why we’re absolutely delighted to announce that we asked Red to join team as our first fully sales-focused team member.

Red’s passion for sales, startups and Seattle are a great fit for us and we’re excited to work together.

Red practice pitches the team

Red practice pitches the team

Importantly, as many of you know, Red has been running StartupSeattle for over a year. It’s a great organization that has brought our community closer together and created hundreds of meaningful relationships. Apptentive is passionate about investing in the Seattle community and making it stronger. To us, success is measured in our impact on the world and StartupSeattle’s an important step in the right direction for our little company.

We’re delighted to have Red on our team. Feel free to reach out to him at any time, of course he’s Red [at] Apptentive.com

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Building our team: partnering with exceptional investors for our seed round

By: Robi Ganguly

It’s all about relationships

At our core, our company is about relationships. Relationships with our customers. Helping our customers build relationships with their customers.

As we build our company, we always come back to the importance of relationships to who we are and why we’re building Apptentive. When it came time to partner with investors for our seed round of financing, it was no different: our team focused on the relationships we had and the relationships we could build.

Announcing our seed round

Today, we’re delighted to share that we’ve partnered with a fantastic group of investors. Each and every one of our investors is part of our team for a reason: we believe that the relationship we’ll have with them will grow over time and lead to the long term success of Apptentive. Our mutual belief in the power of customer love and the importance of customer relationships in a mobile world binds us together.

In some cases, this was easy for us to see. For example, we’ve known Chris and Andy at Founder’s Co-Op for a while – they really understand our business and the mission we’re on. It wasn’t just Founder’s Co-Op however – we’ve been lucky to get to know Social Leverage, David D’Souza, Dan Shapiro, Andy Atherton, Pradeep Singh, Geoff Entress, Scott WigtonBrad Bouse, Francisco Tolmasky and Vik Duggal over extended periods of time.

We’re fortunate to also be getting to know Matt Golden, Craig Unger, Mike McSherry, Gaylord Kellogg, Jason Seats and the team at Google Ventures better. As we’ve shared how we think about our business, what we want to build and why it matters with all of these people they’ve leaned in and offered significant help.

Having a fantastic group of investors who have experience building or helping companies like ours to grow and succeed is a crucial step to building a long-lasting company and we’re really excited about the future. Speaking of which…

What’s next for Apptentive

The point of teaming with these investors is really simple: to delight our customers. To date, we’ve built solutions that are attracting customers to us on a daily basis. With additional capital we’ll be adding to our team and continuing to invest in our product. We’re excited to be accelerating the pace with which we roll out improvements to our service. We aim to deliver the most personal and relevant customer relationships for anyone with an app – with additional resources we are sure we’ll be more successful at delivering against this goal.

We’re hiring :-)

If you’re an extraordinary engineer looking for a new opportunity or a salesperson comfortable being the first seller on the team and you believe that customer relationships can be a whole lot better in this hyper-connected, mobile-first world, please let us know, we’d love to meet you.

[Some other writing about this announcement]

Founders Co-Op’s Chris DeVore on us joining the family

Geekwire – Google Ventures and others invest in Apptentive, a maker of in-app feedback tools

TechCrunch – Apptentive Scores $1.2M From Founder’s Co-Op, Google Ventures, To Help Mobile App Publishers Solicit Better Feedback

Dow Jones - Google Ventures Backs TechStars’ Apptentive to Improve Mobile App Conversations

BetaKit – In-app customer feedback tool Apptentive raises $1.2M in seed funding

Xconomy - TechStars’ Apptentive Gets $1.2m to Improve Customer Service in Apps

StartupCell - TechStars Company Apptentive Gets $1.2M For In App Communications Platform

Marketing and Monetization Strategies for Free Apps

By: Guest Blogger

(This is a guest blog post by Kate Matsudaira)

Recently I came across The Sparrow Problem, an article that goes into the revenue issues associated with paid apps.   To sum up the author’s point in my own words: Google’s acquisition of Sparrow is an illustration of a very smart group of people, with a solid product, that could not build a business with a “paid app” (notice I am not talking about people paying with subscriptions the way you do with Evernote premium, for example).

“The age of selling software to users at a fixed, one-time price is coming to an end. It’s just not sustainable at the absurdly low prices users have come to expect.”

So with the direction of apps, pricing and maintenance – should you ever have a paid app?
 And if not, how should you sell your software?

Apps are different from digital goods.

Before getting into app pricing strategies it helps to think about the different categories of digital goods. For each type of digital product the psychology of pricing is bit different for each, so let’s cover the types:

  • Content.  This category is probably most familiar to everyone.  When it comes to content, people are willing to pay for ebooks, music, and movies.   In addition to purchasing, a lot of content can be rented temporarily, like streaming a movie.
  • Consumable apps.  These are apps that are used and then finished. An example is a game with a fixed set of levels, once each level has been completed the game is “done” and has been consumed.
  • Apps as a Service.  Just like software as a service there are apps that provide a service.  Sparrow was a great example of this type of good, it was a service that the user used as an app on their phone.  Things is another example.
  • Additional in-app items or functions.  In many apps one of the new revenue drivers is to provide additional functionality, game pieces, or features for a fee.  An example of this is the additional brushes you can buy in Paper’s app.

Each of these items have different obstacles associated with them, but generally with the exception of consumable apps and content, I would argue that there should be no paid apps.

Should any service-based app be a paid app?

Screenshot of the iTunes app store where ever app has been made free

Most apps should be free

Early in my career I worked on shrink-wrapped software (Microsoft Windows specifically).  The cost of fixing bugs was extremely high, which meant you had to have a lot of specifications and testing prior to any big release.  Moving into the world of web software though, it is relatively easy (and quick) to fix problems or address issues when they arise.  And since you can launch things quickly it also enables you to get more real-time user feedback on product usage – and even A/B test features simultaneously.  These sorts of benefits are part of the reasons I love building web software; it is just easier to get the product right and you can spend time on new features, or improving the features people love, versus trusting your gut and getting it right in the first version.

Apps are slightly different from web software though because you have to “ship” the code to someone’s phone (and in Apple’s case go through an approval process).  So there is overhead to shipping a new version – if nothing else because users’ need to update their devices with the latest version.  This opens up many of the problems associated with shrink-wrapped software, such as:

  • Delay to fix issues
  • Maintaining backward compatible APIs or risk having older versions break
  • Scrutiny from users with each update (“why are you updating this app?”)
  • Testing associated with each update

And all of these things involve time and money from the software and development side.

Apps that are expected to be maintained and updated have an ongoing cost.  

The only exception is apps that are consumed, where the entire app (code, assets, etc) all live on the device as the app.  If you have a backend service supporting the app, there will be an ongoing cost to maintain and deliver that service to users – so a one-time paid app price does not accurately reflect the cost to deliver the service.

This argument is the basis for software as a service subscriptions.  There is a cost to providing the service so it is necessary to charge some users, or have an ongoing monetization strategy like advertisements to support it.

Develop a business strategy.  If you aren’t going to create a paid app, then it is important to devise a solid monetization strategy.   Choosing a strategy depends largely on the type of app or service you are providing.

Evernote for iOS icon

Evernote – an app w/ recurring subscription

Here are some of the common monetization strategies:

  • Free app with advertisements or sponsorship
  • Free app with in-app purchases for one-time items/functions
  • Free app with in-app recurring subscription
  • Paid apps (and there are all sorts of hybrids of this model, like a free “lite” app that entices users to upgrade to the paid version, or a paid version without advertisements, etc.)

Non-consumable apps should not consider a paid strategy.  There are exceptions (one example is when your core service is on another platform like a website, and the app is paid for the convenience of accessing the functionality on a mobile device); generally a service-based app should consider a free model with other monetization options.

Although regardless of your monetization strategy, it is important to think pricing and converting users to paying customers.  And this part of the equation involves overcoming many users’ resistance to paying for apps.

Why people agonize over buying apps

Just today I walked to my local coffee shop and paid $3.25 for an iced drink.  And I tipped $1 for the service (my mom was a waitress so I believe in tipping well).  I didn’t think about it or even blink my eye at the amount of money.  There was no indecision or second thoughts.

However, when I look at the price of an app, even if it is $0.99, I will agonize and weigh the decision.  And I seldom consider buying anything that is more than $2.99 (less than my afternoon coffee drink).

Realizing this blew my mind a little bit.

I, of all the people, know the huge amount of work involved to build any type of app, let alone a good piece of software.  And it is so much more than $1, $2, or even $100 or $1000.  So why would I be reticent to spend such a nominal amount of money on an app?
And the crazy part is, it isn’t just digital goods; my hangup around pricing seems to be about apps specifically.  For example, I have no problem paying $3.99 to rent a movie on iTunes, or even pay for music.  What makes software so different?

Consider removing or adding the cartoon snippet with attribution: (BTW – The Oatmeal has a great comic illustrating this behavioral phenomenon)

These were the explanations I came up with:

  1. Buyer’s remorse.  Other software products or apps I have purchased were buggy, didn’t live up to my expectations, or disappointed me in some other way (free trials, and try before you buy offerings could certainly overcome this obstacle — and part of the reason free “lite” versions of apps have been so popular).  As a result I am more cautious to pull the trigger on other software purchases.
    • Apps may not just have bugs, but they can actually result in a negative experience for the user. Whenever I download an app and it requires me to login with a social network, and then proceeds to auto-share my actions I almost always uninstall and regret the purchase.  Similarly for the apps that crash my phone or drain my battery.  Quality matters and the bar is even higher for paid apps.
  2. Lack of information.  It can sometimes be hard to tell what an app really does from the description and pictures that it makes it very hard to decide if I would even want to download it and spend time trying it out.  Let alone spend money on it.  Most of the things I am buying in the physical world I can touch, feel and interact with so I know what I am getting ahead of time.  And with digital goods like songs and movies there is more information in the form of reputation, reviews, or samples (clips or trailers).  Outside of the App Store there isn’t much information for the majority of apps; many app developers don’t invest into other websites or marketing materials outside of the App Store ecosystem.
  3. Apps aren’t refundable.  There is something about “final sale” that makes app purchases seem so permanent.  In a restaurant you don’t have to pay for dinner before you eat it, and most stores or even websites will make an effort to ensure you are satisfied with your purchases; but this isn’t the case with apps.  If you don’t like it, then you are screwed.
  4. Discovery.  This post has a great write-up about some of the problems finding apps.  There are half a million apps in Apple’s appstore alone, this makes it hard to filter some of the junk from the good stuff (although one person’s trash *is* another person’s treasure).  One other piece called out in the article is that many of the ratings and reviews are about the price more than the app itself and as a result are less useful.
  5. Price.  There is definitely an upper limit to the price I put on apps, although this is true for most purchases.  There is a psychological aspect to pricing and these limits were what created so many of the price tags that end in “99″.  And to many people the price of things on the Internet is free (for better or worse); over time this will certainly evolve and people are likely to become more accustomed to paying for digital goods and services.
  6. Form factor.  Related to price is the mobile form factor that impacts the psychology of purchasing.  For example, computer programs for your laptop and applications for your tablet (iPad) tend to sell for more than apps for phones.  When I was doing research for this article one person said “It just seems so small on my phone, it is harder to justify a higher price” so for some people size and platform limits their perception of utility or power and therefore price.
  7. Ratings.  Paid apps with bad ratings are doomed. Since there is less information (see #2) available user endorsements via reviews and ratings are big factors in whether someone will pay (or even download) for an app.  Ratings also play a role in rankings in the app store, too.
  8. Friction.  In the ADHD online world capturing a user’s attention is a challenge.  And if your app requires a user to login, create an account, or other sort of obstacle then it can result in a monetization challenge.  And of course charging for an app is an obstacle in itself.

With all of these reasons in mind, it is key to realize and then come up with a plan to overcome these barriers with marketing and pricing strategies.

Applying this to App Marketing

  • People don’t like buying software from websites, they want to buy software and products from people.  The best thing you can do is be more than a no-name application, which means being a brand with a personality.  There are lots of articles touting the value of having a friendly brand mascot, with benefits like making your brand more relatable and memorable.  Also consider this when designing an app icon, a character or friendly look and feel can drive more downloads and create avid fans.
  • Software has an ongoing tax with maintenance, so price apps to account for ongoing maintenance and improvements.  Unless of course your app is consumable, like a game with a fixed number of levels, where a paid app or in-game purchase may make more sense.  If your app is something people use over time, consider a free app with a yearly subscription to paid features or functionality.
This is a great post on app monetization as it covers lots of different options.
  • Create a high quality app.  In addition to aiming for high reviews and ratings from your customers, creating (or updating) an app that has been tested on all the different devices can help ensure that the app won’t result in a negative experience for users.
  • Have a presence outside of the app store.  Since places like Apple’s store have limited real estate for descriptions and marketing material, creating a website with more information can benefit prospective customers looking for information.  It also gives app developers another place to capture potential new customers (aiding with discovery challenges of being noticed – of course a good solid marketing strategy involving PR, etc. can also help here).
  • Drive ratings and reviews for your app. Get everyone you know to review and rate your app.  Use a service like Apptentive to prompt users to review your app.  In addition to influencing potential customers, it can also help with app store rankings.
  • Remove friction.  Reducing the hurdles a user has to go through to use your app and give you money is a smart move in monetization.  If you require an account, let users have the option of using existing accounts (like Facebook, twitter, or their phone number) and only asking them to add more details when needed.  For iOS apps having a free app with in-app purchases is a great example of removing hurdles; there is no obstacle to get the user to pay for the app, and then using in-app payments through  Apple allows users to give you money without ever entering their credit card (of course apple takes a cut, but one-click purchasing is a solid strategy for increasing conversion rates).
  • Pick an appealing price point.  Whether you are pricing your service or your apps, pick a price that makes sense to users.  Look at other apps and services in your space and understand what they charge.  Do you are want to be the highest priced app? The lowest?  Perhaps somewhere in the middle?  Choose a price tag that ends with ”.99″ to help users overcome their psychological price barrier.
  • Leverage promotions.  Using techniques like discounts, sales and coupons can drive downloads and purchases since users like to get a good deal.  Temporarily lowering the price gives users the perception of increased value and can reduce the price below their mental price barrier.
  • Create a marketing message that brings perspective. Crafting a marketing message that justifies the price by relating it to something a user would pay for in the physical world.  For example, if you have a Yoga app or subscription, a compelling message of “A month of yoga for less than the price of one drop-in class”.  Bridging the gap between the physical world and your digital product can help reframe the price and value of the purchase.
Building apps and marketing software services is a new challenge and the world is evolving, make sure that your product strategy and pricing structure is designed to succeed in this new world.

About the author: Kate Matsudaira has worked as the VP Engineering/CTO at several technology startups  – including her current role at Decide, and past roles at SEOmoz, and Delve Networks (acquired by Limelight).  Prior to joining the startup world she spent time as a software engineer, and technical lead/manager at Amazon and Microsoft. Kate has hands-on knowledge and experience with large scale distributed web systems, cloud computing and technical leadership.  She maintains a blog at http://katemats.com and also helps curate the Technology & Leadership Newsletter http://www.techleadershipnews.com

Labor Day is for us, the entrepreneurs

By: Robi Ganguly

In the United States we’re celebrating “Labor Day” today, which the Department of Labor politely explains to us was about the collective achievements of American workers, which drives the American economy forward.

I call bullshit.

Collective organizations and large organizations are safe, they are protective and they are largely landlords seeking to collect rent on their existing advantages. This isn’t to say that there’s no value to trade unions or older, larger organizations.

However, that which is new, aggressive and revolutionary comes not from the collective workers but from those of us who strike out on our own to shake things up.

America’s prosperity is a story driven by the coffee lover who saw a country full of welcoming cafes and the man who saw the Internet as a disruptive force for all of commerce, not the collective of workers streaming in and out of offices every day looking forward to the weekend.

To Labor is to Act

The word labor has many meanings and varied uses. If you look it up in the dictionary you find that it has 17 distinct definitions. The verbs, however, are what grab any entrepreneur:

  • To perform labor; exert one’s powers of body or mind; work; toil.
  • To strive, as toward a goal; work hard.
  • To act, behave, or function at a disadvantage.
  • To be in the actual process of giving birth.
  • To roll or pitch heavily, as a ship.

Building your own company? Then the above probably resonates deeply with you.

We see you, chasing your dreams

We’re fortunate to be a part of TechStars - we get to see many other startups full of passion and love for what they do. To labor at something you love and believe in is truly transformative.

We also see it in the eyes of our customers, many of whom started out dreaming about an app just a few years ago and are now running large and growing businesses. The greatest teams we encounter are full of love for what they do, devoted to creating what they think should exist. These are the people building the future. These are not the collective workers. These are the laborers, those with the spirit that Labor Day was created to celebrate.

Today, we toast to you

In July, we celebrated the Independence of developers everywhere. Today, Labor Day, we celebrate the entrepreneurs. You probably didn’t take today off (nor did we) but that seems right doesn’t it?

Picture of a card with the quote "The most powerful weaopon on earth is the human soul on fire"

A toast to those who are invested in labors of love

Building our team: joining the TechStars family

By: Robi Ganguly
The TechStars logo

TechStars rocks!

It’s all about relationships

At our core, our company is about relationships. Relationships with our customers. Helping our customers build relationships with their customers.

We’ve built our team based on our relationships – we’ve known each other a long time, trust each other and believe in one another. The team we’re building is essential to executing on our vision. At the very beginning, it was because of our team that we knew that what we were working on was important. With Andrew’s experience building mobile apps and Mike’s experience building tools for mobile app developers, we’d viscerally felt the major deficiency of the app store model:

App stores, while awesome for distributing your app, are the LAST place you want to have a customer conversation. 

Over and over again we heard from our friends and colleagues that ratings & reviews were infuriating. Developers didn’t understand why they weren’t getting any customer information and as it became obvious that the app stores weren’t in the business of providing them with relationship management tools, people we knew and trusted started to fill our notebooks with their wishlists.

Our team is much more than who works here

We’ve been fortunate to assemble a great team working on our product and building our company, but that’s just a piece of the team we’re putting together. Our customers are our team members. We want to involve them in what we’re building, listen to them deeply and work to build effective tools for them to talk with their customers.

As we have grown, we’ve had the pleasure of building relationships with folks who wanted to be helpful in building Apptentive. People like Monica, Buster, Jon and Dan have invested their time in helping us think through our solutions, our market and our future. When we get time with RandNeilHoward or Mark, we consider our team to have grown. When people we trust and respect decide to back us with their time and their money, we know that our responsibilities extend beyond ourselves and we owe it to even more people to do our absolute best.

Building a company is humbling, difficult work and it really “takes a village” to grow it into something of lasting success (one of the many reasons why you should be pre-ordering Brad Feld’s new book Startup Communities). We never forget for one minute that every introduction and every coffee conversation is an investment of someone else’s time. An investment in us.

Today, our team grows by an order of magnitude

When we initially applied to TechStars, we believed it was mostly for fundraising purposes. Yes, what people say is true, raising early stage $$ in Seattle is more challenging than the Bay Area and we viewed TechStars as a meaningful boost to our ability to raise capital. We recognized that mentorship and access to the network would be important, but the truth is that we didn’t fully appreciate its importance.

Since we found out that we’d been accepted, that’s changed. From the first day, it was obvious that the TechStars organization is a family. A family full of tough love to be sure (thank you David for the early kick in the ass), but a family nonetheless. We’re joining something much bigger than us and in so doing, we know that our team has grown significantly. 5 days in to the formal program we’ve gotten incredible feedback on our pitch from Andy, learned about how to become a better manager from Glenn and been introduced to several mentors who will be exceptionally valuable in thinking about the experiences we’re designing.

To say that the addition of these people to our team and our thinking will be helpful is an understatement. What was taking us months before is being reduced to hours. A crucial component of a team is alignment around goals and as David impressed upon us yesterday, TechStars is structured and thoughtful about ensuring that everyone is pulling in the same direction.

Amazing teammates bring out the best in you

A picture of the TechStars Seattle 2012 members sharing a drink at the first 11:11 meetup

Our first 11:11 meeting

Often overlooked, one of the most important benefits of working on team is that people who know your strengths and weaknesses can push you when you want to settle for less. Seeing people you respect constantly bring their A game is a reminder that if you’re not doing the same you’re letting the team down.

We’re lucky to have 9 other exceptional teams in this TechStars class with us (see more in the Geekwire piece). They are compatriots and colleagues, but more importantly, they are our startup workout partners.

Seeing what MobileDevHQ has already accomplished, the hustle of Bizible, the horsepower of LeanPlum, the “do whatever it fucking takes” of Maptia, the quiet brilliance of Superbly, the audacity of Tred, the sheer joy of Linksy.me and the tenacity of Sandglaz is a constant reminder of how much more we can do. Our team was “hungry” before but our appetites are growing on a daily basis as a result of being in this exceptional group of companies.

We hope to give back as much as they’re giving us.

Great teams focus on what matters

We know that getting into TechStars isn’t the goal. It’s a huge boost in achieving our goals and we aim to make the most of it for OUR CUSTOMERS, the most important members of our team and the reason we’re all here, running as fast as we can.

Onward

A photo of Mike, Sky, Andrew and Robi at Apptentive's first ShipCamp on Decatur Island

Team Apptentive at our first ever ShipCamp on Decatur Island

 

 

Recapping the AT&T Casual Connect Mobile App Gaming Hackathon

By: Robi Ganguly

We had the pleasure of being involved with AT&T’s Mobile App Hackathon leading up to Casual Connect here in Seattle and were really impressed with the quality of the hacks coming out of the event. We love Hackathons and think they’re an amazing way to connect with great developers, to break out of the ruts that can form with your thinking and to experiment with new technologies in the hopes of winning a prize.

A picture of people watching the MHL technology in action at the AT&T Mobile Gaming Hackathon

The MHL technology wowed folks

The hook for this hackathon was that it was tied into Casual Connect, the world’s leading casual gaming conference. As a result, the major focus for the weekend was on making games, with the top 3 games being selected to present in front of agencies and publishers at the conference. The phenomenal exposure available to the competing teams was probably part of the reason for the 150+ person turnout at the Surf Incubator and the prizes offered by the sponsoring technologies like Sphero, Alljoyn, MHL, Mapquest, MedioPhoneGap, MongoLabs and of course, AT&T’s APIs.

Over the course of 48 hours a lot of fun games were built, here is a short summary of all of them:

A picture of TicTacSphero in action at the AT&T Hackathon

TicTacSphero shows off

TicTacSphero

Using 9 Spheros, this team built a Tic-Tac-Toe game that hinged on something really cool: the ability to control multiple Spheros from one device. Including the location and the placement on the board was a really nifty piece of work and the added touch of having the winning Spheros “dance” when they were victorious was great.

Spherogatchi

Another Sphero hack, the Spherogatchi team turned their Sphero into a Tomogatchi. They stated that they wanted to “give the Sphero emotions” and sure enough, they programmed reactions into the device, making it react to various treatment and time spent with the device. Their idea to later on build out a marketplace where you could buy/sell/trade the personalized spheros was intriguing as well.

Wunkie

The team behind Wunkie has a really big aspiration: how to make lifestyle change easier to manage, especially with the influx of personal data available to us. They showed a prototype of what they called the “Mint.com for lifestyle data” and their use of PhoneGap and MongoLabs showed off the value of those tools.

ALKI

It’s always inspiring to see students show up at hackathons. The team behind Alki is a group of CS students at Seattle University and they had never made an app before. Over the course of the weekend they made a simple app to manage trivia in groups, potentially enabling you to create an ad hoc trivia game out in public, at a bar or coffeeshop. Their rewarding of people who answer questions more quickly with more points was really smart and I hope that they keep making progress on this app.

Zombie Attack

Zombie Attack was an interesting concept built on Windows Phone 7 that wanted to make it easy to organize “zombie attacks” amongst your friends using location and data about who’d been “infected”.

Picture of an exhausted team member sleeping after working on all night during the Hackathon

What’s a hackathon without sleeping on the couch?

mGroove

If you’ve ever been to a nightclub you probably recognize the problem mGroove wants to solve: DJs in nightclubs don’t really take requests. Using Alljoyn, this app enables people in a nightclub to submit requests and use a peer to peer network to create playlists. In addition to their use of Alljoyn, they integrated the Mapquest API in order to actually map the events.

MobiMon

When I met the MobiMon team I was surprised to find out that no one has really done a good version on Pokemon as a mobile app. As a result, this team built the basics of a Pokemon game using Alljoyn to turn Pokemon into a massively multiplayer experience.

Cards Against Humanity

If you’ve ever played “Apples to Apples” you’re familiar with the concept behind Cards Against Humanity, a mobile app based upon the open-source “adult” version of “Apples to Apples”. The cool part of this game was its use of MHL to demonstrate a group playing together with the results being shown on the large screen and their use of socket.io highlighted the real-time nature of the game.

Battlenuts

At Hackathons, the presentation often matters as much as what you’ve built over the course of the 48 hours. The team behind Battlenuts really took this to the next level, giving a fun and high energy presentation about their game. Using socket.io and node.js, the team built a real-time updating app that is fun to play with friends. The gist of the game is that you’re a squirrel shooting at your opponents and every time you blow one up, you race to collect their nuts, in the hopes of ending up with the most nuts. Terrifically simple and addictive.

Tarotshare.com

Using the MHL and Alljoyn APIs along with Sphero, the Tarotshare team built a native Android app that allows you to create a tarot reading and share the reading with your friends. The audience really thought what they’d built was cool and pretty to look at.

Balls vs. Wall

Another fun MHL use, Ball vs. wall was a very simple game where the objective was to navigate a ball through a series of walls with ball-sized holes in them. Using Alljoyn this team demonstrated a simple but fun game that made a ton of intuitive sense immediately.

Jumpy

At Hackathons it’s always fun to see the non-developers get something built and working in a short amount of time. Using GameSalad, Jumpy was a fun and simple game created by a non-developer where the objective was to jump your character all the way to the moon.

Liar’s Poker

If you’re not familiar with the real world battle of wits that is Liar’s Poker, you should look it up. This mobile app brought Liar’s Poker to the device, using Alljoyn to connect multiple players and turning an age old game into something new and fun that can be done asynchronously. Liar’s Poker is addictive, it’s no surprise that the connected version of it was as well.

SparkleMotion

SparkleMotion was a team that was really productive over the weekend. They created three things: the first was Customs – an iphone application for traveling, sharing the customs of the places you visit with you, making it easy to fit right in as you wander the world.

In addition to Customs, the team also created the Sphero SDK for Ruby, which hasn’t existed as of yet. You could see the delight in the Sphero teams eyes as this was unveiled.

Finally, they created Chatserver using AT&T Cloud, recreating a chatserver in the cloud to highlight the possibilities with the AT&T Cloud offering.

SpheroTrap

Another fun Sphero game, this game relied upon multiple people with smartphones who were each controlling a Sphero. The objective was to control your Sphero to first escape the common trap each Sphero started off in and then to navigate it back to home base. This was another app benefiting from an energetic presentation and demonstration – the crowd was able to get into the game and cheer on participants quickly.

Baller

Another student organized hack, these UW students built a labyrinth across multiple devices, where the goal was to collaborate with your fellow players to steer the ball through the labyrinth. Tough to demo, but really addictive, this was a fun piece of technology put together using Phonegap and PubNub

The prizes:

As with most hackathons, many of the directions that teams took were because of the possibility of winning the sponsored prizes. Here are the major prizes and the teams who won them

Cloud Architect Prize: Sparkle Motion for their chatserver

Sphero: $1k for Sparkle Motion’s Ruby SDK

Medio: TicTacSphero

Mapquest: mGroove

AWS: Alki

RoarEngine: Gave Battlenuts $5k in services

MHL: Gave 3 prizes, with 3rd going to Cards against humanity, 2nd to Tarotshare and 1st to Ball vs Wall

AllJoyn: 4th: Tarotshare 3rd: Allnet; 2nd: mGroove 1st: Liar’s Poker ($5k)

AT&T: 3rd: Sphero Trap 2nd: Tarotshare 1st: Baller

Finally, the top 3 games, who won the opportunity to present at Casual Connect were:

Battlenuts, Ball vs Wall and Baller

 

Whew – as you can tell, there was a LOT of building going on over the course of 48 hours. Congrats to all of the teams, it was a blast seeing what you came up with.

Picture of hackers making last minute tweaks before presentations begin

Hackers making last minute tweaks before presentations begin

 

Independence

By: Robi Ganguly
Two hackers at the Xhack hackathon passed out

Indie Dev life is so glamorous

Independent Developer.

Indie Dev.

Freelance Developer. 

Sound familar? A software developer, on your own, or with a small team of people you love working with?

We think that in the United States today (July 4th) is as much about you as it is about the American Revolution (even if you’re not from the US, the principles still apply).

The relatively short history of the software industry (for all intents and purposes, it’s maybe 50 years old) has brought with it one incredibly large benefit: a huge number of self-employed people and small teams, just focused on developing software.

It doesn’t matter if you’re writing in Objective-C, Python or Ruby on Rails. Being on your own, getting paid to develop software is an act of independence. The safety of the large companies that would love to employ you eschewed, you’ve stepped out onto the battlefield, your programming talents against the markets.

Everywhere we look, we see the developers winning.

We get to meet lots of incredible developers as a result of our work. There’s nothing more inspiring than hearing about all of the independent successes that have risen over the past 5 years. A few examples:

  • The DistinctDev team, growing out of a weekend project, developing The Moron Test franchise and characters in just a few short years (simply unheard of in traditional forms of media).
  • The folks at Black Pixel are building magical things with software that no one has ever seen before, all while putting together one of the most incredible teams in recent memory.
  • The team at Pirq is rethinking local deals and creating meaningful business value for their customers from day 1.
  • Watching Tumult kick the crap out of Adobe in the HTML5 creation and animation space.

Today, we toast to you.

It’s the 4th of July. You probably got some work done today. We did.

A toast to the indie devs

Being Independent isn’t about taking a break, it’s about the freedom to work on what you love and to work on it when you want to.

If you celebrate America’s Independence, celebrate your own. Celebrate how completely you embrace the principles upon which a free democracy is founded, enabling us to become and remain independent.

Cheers to you.

Team Apptentive
(Robi, Mike, Andrew, Sky and Josh)