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Making the most of WWDC with @rganguly

By: Robi Ganguly

(This is part of an email interview series we’ve created specifically in advance of WWDC. Since so many people come in from out of town to attend the conference, we thought it would be helpful and fun to get some advice from long-time attendees and SF residents about how to make the most of your trip to the Bay Area)

We got a lot of great information from folks like Buzz Andersen, Ryan Nielsen, Justin Williams, Ash Ponders, Jonathan Barbero and Andrew Wooster about what to do in SF during WWDC. As a former SF resident and a big fan of the city, I thought I’d share a few of my favorites.

Remember to check out the Foursquare list we’ve created that has this bounty of recommendations.

Are you going stay near the Moscone Center when you’re in town for WWDC?

Nope, I stay near Alamo Square with a good friend of mine. In general, when I visit cities, I prefer to stay with friends, it’s a good way to catch up with people and save money on hotels :).

What ONE place would you say WWDC attendees from outside of the Bay Area have to go?

The fun to be found in Golden Gate Park

If you’ve never been to Golden Gate Park and have a few hours to walk or bike, you absolutely have to visit it. On a sunny day it’s absolutely stunning and when can you get to see buffalo, a Japanese Tea Garden and hit golf balls in the same park?

What is your favorite place to grab a drink and run into random WWDCers?

Smuggler’s Cove, a rum punch bar near the Civic Center is a regular favorite that’s far enough away from the core of the conference to have smaller crowds and more intimate conversations. Sharing a Scorpion Bowl with 9 new WWDC friends is absolutely a favorite memory from last year.

Since that’s a bit far away from the center of things, however, I’ll add another. The Chieftain is a bit lower key and is a great spot to grab a late afternoon beer and maybe catch a soccer game on one of the tvs.

If you could lead a field trip for 15 WWDC attendees where would you take them?

I’d lead a group to Golden Gate Park’s Disc Golf Course. A few hours, some beers and a leisurely walk through the 18 “holes” is an excellent way to spend an afternoon and we’d get a chance to explore the park in more detail afterwards. What’s that you say? You’ve never played Disc Golf before? No time like the present to learn :)

What is the best cocktail you’ve had in San Francisco and where did you have it?

The one I’m having with a longtime friend, of course :). Getting cocktails in San Francisco is pretty easy – a lot of great selection. So, instead of making a cocktail recommendation I’ll point you in this direction: Fernet. San Francisco has an obsession with Fernet, so order it with your bartenders, ask them to make you cocktails with it and if you want to find the bar that sells the most Fernet in the country, head over to R Bar.

Where is the best beer in San Francisco?

I swear that the beer at Zeitgeist tastes better on a sunny day than beer anywhere else. The outdoor patio is delightful and I truly appreciate their commitment to real glass pitchers instead of the chintzy plastic pitchers most places offer.

Have you found a coffee shop worth working in and skipping WWDC sessions for? If so, where is it?

These days, Sightglass is a great spot to hang out, get some work done and see a lot of the emerging startups stopping by for interviews, meeting and just plain work.  It’s not far from Moscone, as well, which is nice.

What’s the best meal you’ve had in San Francisco and where did you have it?

There are a lot of excellent meals to be had in the city, so that’s never a tough thing to find – the problem is trying to pick just one. So I’ll cheat and choose a breakfast and a lunch spot.

For breakfast, you absolutely can not go wrong by making a trip to Mama’s in Washington Square. Go midweek and bring cash and you won’t be disappointed. Fridays are often much busier, so beware if you wait on this until the end of the week. I’m not normally a huge fan of pancakes and I can’t get enough of the perfectly fluffy buttery hotcakes here.

For lunch, another cash-only SF secret is Swan Oyster Depot. This family-owned and run seafood counter has some of the freshest crabs, oyster and clams in the city and enjoying a cup of their chowder with an Anchor Steam and a hunk of fresh sourdough bread while watching them prep your dozen oysters is a powerful moment of joy and anticipation every time I go. The lines can get long, so show up before 11 or after 1.

What’s the most fun thing you can do in San Francisco that you’d recommend to visitors?

Pick a neighborhood and explore it on foot. Head to the Mission for a stop in at several taquerias for a taco or a torta and to soak up the atmosphere. Visit North Beach and dip into a few pizzerias or Italian restaurants to get a sense for them. Wander through the Haight and window shop (and get a second hand high). San Francisco is a city of neighborhoods and exploring one of them on foot is a delightful education about how it feels to actually live there.

What’s the most unique thing you can do in San Francisco that you’d recommend to visitors?

It would have to be a walk over the Golden Gate Bridge. Most residents, much less visitors to the city, ever take the time required to walk over and back the bridge but it’s absolutely worth it. On a clear day you can see the city, the ocean, Alcatraz, the East Bay and Marin, all from on the bridge.

What one thing do you bring home from SF every time you visit?

A bag of Blue Bottle beans. As beans go, these are pretty top notch and it’s always nice to get them straight from the source.

Want to see advice from other friends of ours? Check out tips from:

Jonathan Barbero

Ryan Nielsen

Andrew Wooster

Ash Ponders

Justin Williams

Buzz Andersen

How to Market Your Mobile App with Video

By: Guest Blogger

(This is a guest post by Sylvain Gauchet)

If you’ve been doing things right, you’ve been listening to your customers from day one.

You listened to them when you were building your app, and you’re listening to them now so you can keep on improving your application and keep them happy.

Pretty much everyone trying your app really likes it and you have great ratings, but is it still difficult to get your app into new hands?

Well, unfortunately there is no secret recipe. And it’s not going to get easy. But by using video the right way, you’re adding one important piece to the puzzle of your app marketing strategy.

Let’s take a look at how video can help you promote your app, how you can get started and what you can do with it.

5 reasons to use video to market your app

Video is a powerful way to get your message across about your app.

1. It’s the best thing next to trying your app

So here’s the thing: there are tons of apps.

We hear about new apps everyday, and we don’t always have the time to try them.

With video, you can show what your app is about and what’s unique about it in a very short time. You can, in less than a minute, get potential customers excited about your application.

See, on your app page, potential customers can take a look at your beautifully designed screenshots and carefully crafted app description. That gives them an idea of what your app does. But when you get to show them your app in video, in its best light, you can communicate much more.

“A video provides the quickest way to initially assess your app, letting [bloggers] know if it’s worth downloading and testing further”Erica Sadun, TUAW

The Mailbox app video trailer is a great example.

2. You get more qualified downloads

Not only can you get more people to download your app, these people are also more qualified.

They saw your app in action before downloading it, so they know what they’re getting into. They understand its concept and have a basic understanding of how it works even before tapping a single button.

They know why they downloaded your app AND they can learn to use it faster.

“A good demo video can go a long way to make it easier for people to understand your app”Oliver Lo, App Annie How-To Guide For Android Developers

3. It’s good for branding

Ok, you might not be a big corporation.

But it doesn’t mean people should not remember your app, or your brand. Especially if you’re on your way to creating several quality apps! With a well done video, you can have app customers remember both.

They might not download your app right away, but you’re strongly improving the chances that when they hear about it again they’ll remember you.

4. It’s good for SEO

YouTube is now the second search engine.

And there are plenty of people reviewing apps or posting app trailers in there. Take control of what people find when they look for keywords corresponding to your app, and increase your visibility.

Having a good amount of views (and engagement – people watching your entire video) also helps you get your video up Google’s rankings.

5. It’s a good way to communicate with your existing customers

Using video is a great way to convert more visitors into customers.

It can also be used to communicate with your existing customers. Even if your app has been live for a while, a video showing what’s new in your next major update is an awesome way to get them excited about it (and hopefully share it).

If you have several apps targeting the same audience, video can let you efficiently promote your apps to your existing customers.

5 Tips to create a good video for your app

Whether you hire someone to make your app video or do it yourself, it’s good to keep in mind the tips below.

1. Consider your audience and purpose

There are all kinds of videos on the web. Funny videos meant to go viral, tutorials, interviews, documentaries, etc.

There is more than one way to use video to promote your app. And it can be a combination of the above, or even several videos. In all cases, it is critical that you consider your audience, as well as the purpose of your video.

When creating your video, you need to ask yourself these 2 questions:

*Who is going to be watching it?

*What are you trying to achieve?

A pretty safe bet is to go with a short video (30 seconds to 1 minute) that will highlight the benefits of your app, and show why it’s different from your competition (it is, right?). This type of video is great to use on your app website, when reaching out to bloggers or to present your app in general.

It’s like your elevator pitch, only it’s in video. And so it’s effective, you want to keep in mind who you’re talking to and why.

2. Write a script

Writing a script before creating your video is critical.

Keeping the 2 questions of the previous point in mind, you need to define what you’re going to show and how.

You have to plan it. You need to include the right elements (see #5), and you need to make sure you convey the right message about your app.

This saves you time, and if you’re working on a team everybody will be on the same page before you really get started.

I will write a video script

3. Make it short

Your app is probably really interesting.

The best of its kind.

But people are highly sollicited online. They can be distracted by other apps people mention, or by the email their cousin just sent.

You want to make a video that is short and to the point. If you try to show all your app features (or the settings…) you’ll never be able to have an engaging and dynamic video.

4. Keep it simple

If you haven’t done any video before, or if you don’t consider yourself as skilled in this area then try to keep things simple.

Don’t go crazy with text flying all over or special effects.

Take a few ideas you feel confident you can reproduce from videos you like and keep the structure of your scenario easy to understand (intro -> features/benefits -> outro is a good start).

5. Include the essentials

You’re making a video for a specific purpose.

No matter who your audience is, you want people watching your video to remember your app, what it’s for and probably follow other call to action.

Use your intro for branding (app icon, company logo, app name, tagline, etc.) and include a call to action at the end (“download today”, “join us now”, “update now”, etc.) and in the description of your video (see below).

Watch the game trailer for Find a Way, Jose! for a good look at including the essentials.

5 ways to use video for your app promotion

What good is your awesome promo video if you don’t use it to market your app? Here are a few ways you can make good use of it.

1. Video Platforms (YouTube, Vimeo, Daily Motion)

Start by uploading your video on a video platform like YouTube, Vimeo or Daily Motion.

In fact, you can even upload it to several of them. Can’t hurt.

Make sure you choose a video title that includes your main keywords and that you also use these keywords in the video description.

If you have a voice over or text in your video, include that somewhere in the description. The description’s text is searchable on video platforms like YouTube.

2. Your App Website and Social Media

Place your video on your app website or your app landing page. If you don’t have one, fix that (and think Inbound Marketing)!

Either have a thumbnail with a play button or the video directly on the page (over the fold is better). Pick the thumbnail/preview of your video wisely: it can really change the number of people watching your video.

The better your video and the more people watch it, the more chances you have to convert your website visitors into actual app customers.

You can also of course share your video with your community on your Facebook or Twitter accounts. If your followers/fans like your app, they are more likely to share your video than a regular status update.

3. Reaching out to bloggers, journalists and influencers

As mentioned above, video is one of the quickest and easiest ways to initially assess an app and decide if it’s worth trying or not.

Guess who doesn’t have much time and plenty of apps to try? Bloggers and journalists (and other busy people).

When reaching out to them, your pitch and your video are your best assets. They might not have time to read your press release, but if your pitch is good then they most likely have 30 seconds to watch your video and decide if they want to know more.

“Creating a video takes a little more effort, but it can be of tremendous value when you begin pitching your app”Ken Yarmosh, App Savvy

4. Cross-Promotion

Do you have several apps targeting the same audience? Then you have a great opportunity for cross promotion.

You can place in one app an ad launching a video of another of your apps or have interstitials video ads (in which case your video needs to be VERY short – about 15 seconds). Or you can just have a link in the “More” section of your app.

5. Awards, pitches and contests

If you’re serious about your app, then you should submit it to any award, pitch or contests you can apply to.

Some of them require a demo or promo video. No need to say that if your video is good and engaging, you have more chances to win.

For some of them, you’ll have to demo your app in front of a jury. Live demos can go well, but they can also be terrible (trust me, I’ve seen a lot of them). A neat video, to the point, can convey your message more efficiently.

Video is a powerful way to show what is unique about your app and why people need it.

If you don’t have the budget to get a professional promo video for your app, then the tips we gave you should help you improve your app marketing with an efficient video.

The sooner your video is ready, the sooner you can use it to promote your app. Make the most out of it!

       


About the author: Sylvain Gauchet is the co-founder of Apptamin. He’s been marketing and promoting mobile apps for several years and passionate about start-ups and app marketing. Apptamin provides app developers with great-looking promo videos, helping them show what their app is all about in seconds. The company also helps developers to make their apps stand out from the crowd by writing thorough and useful posts on how to promote mobile applications, and recently published its iOS App Marketing Guide.

How to market your app without a budget with Indie Game Girl #AppsOnAir

By: Ezra Siegel

Indie Game GirlHave a small (or no) marketing budget to drive installs for your mobile apps? Having trouble retaining your customer base? No worries. We addressed these problems and many more in our #AppsOnAir live hangout – How to market your app without a budget.

Emmy Jonassen joined Apptentive to share her insight on marketing for mobile game developers. She is the marketing mastermind behind Indie Game Girl, a free resource that helps indie developers build adoring fanbases with step-by-step marketing instructions. With her expertise, there was a great Q/A recorded discussing how to market your app without a budget. Watch the video and/or read the summarized answers to the questions below.

Here are the questions and summarized answers that were covered during the chat:

Q1. What research should first time *mobile* game developers do, before beginning development?

There are two key things to do.

1. Audience Research. Who is going to be your target audience? Mobile app gamers are used to free games or paying very little, so you need to make up for that through volume sales. Make sure there is a broad enough audience that makes it worthwhile to create the game you have in mind. Research potential competitors as you are all targeting the same audience. Learn from their success or failure whether there is a broad enough audience that can support your app.

2. Product Road Map. Plan out the creation of your app. For example, if you are planning to launch on X date, then you might want to start blogging on Y date to raise awareness. By creating a product road map you are able to smoothly market your app while developing it.

Q2When should your marketing efforts begin, and what should early marketing efforts include?

It is really important to start marketing from day one. The very beginning of the marketing process is knowing your target audience so that you are able to tailor your gameplay to that audience. Beyond that there are two things to focus on.

1. Building an Audience. While creating your game have an active presence on the blogs, forums, and other sites where your target audience spends their time. Utilize the social media channels and even create a blog of your own to share updates and information about the app.

2. Building a Network. Build a network of people who will promote your app. Follow the reporters, journalists, and bloggers who write about the games that you like and reach out to them before you launch. A great example of building a huge presence before their release is Sauropod Studio with their game Castle Story.

Q3What elements go into making an effective App Store download page that will drive downloads for your game?

There are 5 key elements.

1. Killer App Icon. Create an app that engages the audience that is also able to convey to the audience what the game is about. Avoid text in icons.

2. Great Description. Most people will only read the first sentence, so focus on making that first sentence as engaging as possible.

3. Benefits List. Instead of a features list, have a benefits list. People aren’t interested in the real-time rendering or physics behind the game. They want to know about what they are getting (#of levels, characters, boss battles etc.).

4. Imagery. We live in a visual world so we need to rely on engaging images that accurately portray what the app is all about. Use informative but simple image captions to help tell the story.

5. Ratings/Reviews. Ratings and reviews are the word-of-mouth marketing in the app world. Make sure you have really strong positive reviews as they show what fellow gamers thought about the game.

Q4. How can you use in-app advertising without driving alway the people who use your app?

Take ownership of how advertisements are incorporated into your game.

1. Ad Placement. Places ads in between levels or during loading screens. Try to minimize actual gameplay interruption as much as possible.

2. Be Selective. Be smart about the ads you allow in your app. Don’t incorporate low quality grainy ads that lower the overall quality look of your app and tarnish your skill as a developer.

3. CompetitorsThis should be incredibly obvious, but, do not show ads of your competitors. Driving traffic away from your app to a competitor = bad for business.

4. Testing. Be aware of how ads are affecting the session use. If the number of app sessions start to fall consider lowering the amount of times ads are placed during a session.

Q5. Do your marketing efforts end when a person downloads your game? How can you continue marketing efforts to keep them engaged even after they purchase the game?

No, the marketing never stops! This is some of the most challenging marketing to do, especially if you are a free app relying on advertising

1. Addictive Gameplay. The best way to bring back to your app is through addictive gameplay. This is where the market research that you painstakingly conducted on even before development comes into play. You know your audience, and you have tailored your gameplay to them in a way that will bring them back.

2. Frequent updates. Updating your app on a consistent basis will help keep  your audience engaged and coming back. If you forget about the people using your app they will forget about you. Frequent updates lets your audience know you are continuing to build for them, and they appreciate it.

3. Out of App Marketing. Don’t forget about your out of app marketing. Your blog, game forums, sites, Facebook, Twitter, Pinterest… the list goes on. Continuing to be active in your social community and other communities will help keep people in the loop about your app. These are all pieces of the solution and the best success is achieved combining all these pieces together.

Q6.  How can you drive positive ratings and reviews for your game?

1. Amazing Gamplay. It’s simple and hard at the same time, but amazing gameplay is what will undoubtedly drive in great ratings and reviews.

2. Negative Feedback. It is hard to create a game with the perfect type of gameplay for any audience, so embrace the negative feedback. Reach out to those who give you negative feedback and encourage them to share more information about what was wrong. People who post negative reviews like to be heard. App developers should try reaching out to people who leave negative feedback to make them feel important, and more importantly, involved. Show them that you have considered their feedback and improved upon it and ask for another review. Most likely the person who left negative feedback will become one of your biggest advocates because of the time you spend talking with them.

3. Friends, Family, the Network. Utilize your friends, family, and audience that you have built during development, including those more influential bloggers, journalists, and game reviewers.

4. Apptentive. Apptentive is a great tool for app developers to use to connect with their customers. Apptentive helps you intercept the negative feedback from reaching the app store, engage with your audience, and make sure that the positive ratings and reviews roll in.

Be sure to visit Indie Game Girl at www.IndieGameGirl.com, and connect with her on Twitter @IndieGameGirl and Facebook!




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App Developer Conversations: Successful Fundraising techniques

By: Robi Ganguly

In this week’s App Developer Conversations we led a conversation about raising capital, the options available and strategies for success.

We had a few key takeaways:

  • Most app developers shouldn’t be looking at raising angel/VC funds
  • Finding your customers and understanding what you’re solving for them and why they love you is key to telling a strong investment story
  • When there’s interest, move fast

Also, be sure to see the other two segments from this week:

The Transcript:

Robi: Good morning. Welcome to App Developer Conversations. This week’s
installment is a little bit slower; we’ll see if we can amp up that
energy. As always, I’m here with Ryan Morel, of PlayPlace, and Ian
Sefferman, of MobileDevHQ. This week, we’re going to talk a little bit
in this segment about fundraising. A lot of people ask us . . . Ian
and I having recently gone through the fundraising process, what
that’s like, how it works, and also, just more broadly exploring the
options available to app developers. Since you’ve been bootstrapped,
let’s kick this off and talk about a basic question: Should app
developers be thinking about fundraising? What’s your opinion?

Ryan: Probably not. They shouldn’t be thinking about it, at least early on,
unless they come from a background of multiple successes where they
have people lining up to invest in them, because clearly, cash upfront
can help you with development and all the necessary things you need to
do. If I were starting an app development business today, I’d be
heavily focused on revenue; get cash in the door, prove it, and do it
over and over again.

Robi: Would you agree with that? Would you have a different take?

Ian: I think I agree with that on the whole. As Ryan points out, every
situation is slightly different, but I think when you’re first
starting out, especially as an indie developer, most of these guys
have the technical chops to build an app, get it into the App Store,
start to get some user feedback of some sort, build some traction of
some sort. Really what you need at that phase is not cash, you need
mentorship, and that’s where . . . for us, TechStars was awesome. We
went in, we got a little bit of cash, but really, it was all about the
mentorship. I think when you’re first starting, you don’t have to go
the fundraising route, do the fundraising route when you’re ready to
kick it into overdrive, but wait until you’ve found that model,
because you’re likely wrong at first.

Robi: Yes, I would agree. I think 9 times out of 10, people in app
development space are better served by finding mentors; I think that’s
a really great point, and just building, making sure they have a team
that can build what they have in their minds. When they get something
built, when they start seeing some customer traction, when they start
understanding what people care about and what’s important, that’s a
time when you can tell those stories and talk about why money would
help you go faster and get bigger. I think the 10% case are situations
like an Uber, for example, where you say, “I’ve got this idea,” and
what it really requires is a number of people and the ability to
establish relationships with other people in the ecosystem in order
for it to work. That’s a place, I think, where businesses that raise
money in app space make a ton of sense, if you actually need that
capital upfront; otherwise, there are a lot of opportunities to avoid
it.

In our experience in having gone through fundraising, was that it was
really lengthy. We started trying to raise money in fall/winter 2011;
we talked to people about fundraising. We had a product out, we had a
couple of people using it, and it just was going so slowly, that we
shut it all down and said, “Screw that. We’re just going to go build
our business, get some customers up and running.” It wasn’t until we
joined TechStars last year that we then kind of ramped the
conversations back up. I think that’s pretty common; would you say?
Again, you haven’t raised money, but from your perspective,
fundraising takes longer than everybody expects.

Ian: Yeah, every time. We kind of had the same thing where we were
thinking about fundraising early 2012. We talked to a couple of
investors, and then it was, like, “Why the fuck does this take so
long. We’re actually running cash flow-neutral right now. Why don’t we
just invest in the business, rather than . . . if we’re a team of
three people, if one person is out fundraising full time and our
capacity is way down, let’s build a business.” Fundraising is all
about momentum anyways, so if we can work on the business and build
momentum on the business, then that makes fundraising easier in the
anyways.

Ryan: That’s what people always . . . we went through the process, we
didn’t actually end up raising any money, but people always
underestimate the length of time it really takes. I think your point
is the right one; every minute that you spend out front fundraising is
one minute you’re not spending on your business. Probably for most
people, there’s a lot of noise out there of like, “It’s so easy to
raise angel rounds.” It’s kind of this self-fulfilling myth. Yeah,
maybe there’s a lot of angel rounds happening, but it doesn’t mean
you’re going to get one, and they’re still hard to come by.

Ian: There’s so many factors; geography matters, timing matters; don’t go
do it in August when every angel VC is not going to return an email or
a call, ever. There’s just so many factors that go into it.
Fundamentally, if you can figure out your business and push momentum
on your business, it makes it 100 times easier to raise. For us, it
was . . . there was a whole host of things: In the first quarter of
2012 we were like, “We totally have this thing figured out. We have
customers coming in the door,” and then investors started asking
deeper questions, and you’re like, “Oh, shit.” Where is the $1billion
opportunity? They’re like, “Yeah, I can actually see a $10 million op.
Where’s the $1 billion?” Then we had to actually take a step back and
think about where we were going in the next couple of years and how do
we assemble the team to manage that? There’s a whole host of things
that we could not have answered unless we focused on the business for
a longer time.

Robi: Right. I think on that point, when you were talking about it, a big
tip for fundraising is that the vast majority of investors, especially
at the seed and angel stage who are going to write a check quickly,
not the people that are going to take 6 months to do lots of diligence
and take a long time, the people who are going to write that check
quickly, I think they are going to get excited. They want you to come
in and say, “This is why this is going to be really big. This is why
we think the world’s changing in some way that we have an insight on,
and we’re going to be able to capitalize, and there’s a lot of
excitement and opportunity.” If you’re in app development right now,
the argument that was working for maybe a couple of years of,
“Everybody is going to want this on the app,” I think is diminishing.
I think that people have started to see, “Wow. Distribution’s really,
really hard for app developers.” Making sure that you’re on the top of
the App Store list is incredibly challenging, unless you’re working
with these guys.

That dream isn’t as obvious anymore. I think more people are skeptical
about that dream where you’re like, “Isn’t this a great idea for an
app? Isn’t it worth $150,000 to invest in?” People are saying, “Sure,
but it’s not live, nobody’s using it, and there’s no way you can point
to how you are actually going to get discovered out of 1 million apps
in the App Store.” Given that, you and I have talked a little bit
before about Kickstarter and some of these things that are happening.
Is that a route that you would take for fundraising? Would you want to
pre-sell a product?

Ryan: If you’re a known entity, probably. We’ve seen people like
Jordan, from Harebrained Schemes be successful there, and
a couple of other people be successful there, but they’re known
entities and known [inaudible: 07:58] a lot easier. If you’re not that
guy, I think it’s probably just a waste of your time. Once again,
you’ll be better off just going and building. The reality is that if
you’re . . . especially if you’re a 1 or 2-man band, your dreams
probably not that expensive at this point, and you’re better off just
sitting down and building it than trying to raise $100,000 on
Kickstarter. That’d be my take.

Robi: Yep. What about friends and family? You’re 2 guys, you’ve got a
dream, but you don’t necessarily have enough cash in the bank for you
and your partner to go work on this for a year. Should you be
approaching friends and family, and talking about what you want to get
accomplished, and raising money from them?

Ian: I can only talk in my personal experience, and I’ve heard good
arguments both ways. I’ve actually heard of somebody who took friends
and family, likes taking friends and family, and had other angels in
their deal who liked it that they took friends and family. The reason
that the other angels in the deal liked it was that they actually felt
like it gave the entrepreneur even more incentive to make sure he
didn’t fail, because you don’t want to fuck up your family
relationships. In my case, I totally turn down any opportunity that
was presented to take friends and family, because those relationships
are separate, they could be cheerleaders for the business, but I don’t
want them as individuals; I want people who are sophisticated. Quite
frankly, I want people who can add value and somebody who’s a family
member, who is totally unrelated but has a little bit of cash, is not
going to really going to help the business in any meaningful way for
me.

Robi: Yep. What about you? Have you ever pursued that or talked to people
about it?

Ryan: A little bit, but ultimately, it was kind of the same as Ian. For me
personally, I would feel horrible if I lost my friend’s and family’s
money. Despite the fact that they would know going into it that they
would likely lose their money, they would still ultimately be upset
about it. I would probably stay away from that. For me personally, and
again, every situation is different; if you’ve done it before, your
friends and family are probably people who’ve also done it before, and
they’re going to better understand the risk they’re making their
investment. I would say, if you are going to do friends and family, I
would look at professional investor or at least known angel investor
friends and family, because those guys at least, understand the risk.

Robi: Yep. We actually did a little bit of friends, no family. A little bit
of friend’s money was our first raise, really. All of the people who
came in were people that had made investments before, and there were
also people we said no to several times before we said yes. It was not
our intent to go sell our friends on raising the money, it was more,
like, “This is what we’re doing. This is how we’re thinking about it.”
As they got more interested, they dug in more, they’re like, “No. This
is actually really good and I’m going to help you.” I think to your
point, that notion that anybody investing in you should be able to add
some value is important to your business. I think that that can
be really a big difference, because you can have conversations
structured around where the business is going, as opposed to
conversations about, “Why am I not rich yet?” I think that’s
important.

Ian: One question I had for you, because I think that you did a
particularly great job of this, was how to turn fundraising momentum
into more fundraising momentum. Any tips or tricks you have around
that?

Robi: Yeah. I think we were fortunate, I don’t know that any of it was
skill; actually, I think we were kind of lucky. I think the thing that
we did which was very effective, was once we had a lead . . . a lot of
people when you’re talking about fundraising, will use the word
‘lead’, or ‘go find a lead’. I didn’t know what that really meant
until we really, truly found one. That means somebody who’s
sophisticated, who’s invested before, who’s going to take a
significant step in your direction from a writing a check; maybe
they’re writing a $75,000 check, maybe they’re writing $¼ million
check, but something meaningful, who is also comfortable setting terms
with you, that you can negotiate. If you have that kind of
relationship with somebody, and theyr’e somebody who’s known other
investors, saying, “Okay. You just agree to this. You’re leading my
round; now you’re going to help me go tell everybody else about why
you’re leading this round. Tell that story, make the introductions.”
That can open up a lot of doors, and that’s really what we ended up
having happen with Founder’s Coop, is when they stepped in and they
led, they were then able to say to a whole bunch of other people that
they know, “Here’s what we’re leading. Here’s what we’re excited
about,” and then I was really focused on taking up momentum and not
letting anything die. Any introduction I got, I followed up with
within 24 hours. We had meetings in a week, and if that meeting was at
all interesting, I gave them documents and moved them to either say
yes or no really quickly. I would say the biggest thing that I learned
out of that is you’ve got to strike while the iron is hot.

If you’re out there as an app developer, you are fundraising, you have
somebody in, if you’ve had a meeting with somebody once or twice and
both times they’re like, “I’m interested; tell me more,” take that to
the next level. Don’t take it for granted. I will say that we had a
few people early on that we were talking to that expressed some
interest, and I didn’t really realize what they were doing was
expressing interest, it’s kind of like dating: Maybe the first time
you’re out with a girl you can’t really tell if she’s interested.
Sometimes, people would be, like, “Yeah, I want to hear more. Send me
this thing”; follow up. That was probably our best thing. As soon as
we had that lead, I was very focused on, “Now we’re going to go fill
out this round, and I’m not going to stop until it’s done. I’m not
going to let it linger.” I’ve definitely seen and heard lots of
stories about people having interest, and then 3 weeks or 4 weeks
later, it being gone. That person being like, “No, I changed my mind.”

Ian: How did you get those intros from the lead? Did you explicitly ask
for, A: Give me intros, B: Give me intros to these people, or C: Did
they just make intros?

Robi: It was one of the conversations that we had as we were discussing
negotiations. It was like, “If we’re going to work together, what’s
this going to look like to be a successful fundraise for us, and how
are you going to help us go achieve those goals?” Then I also, and
fortunately, Chris has seen a lot of this stuff, said, “Here are the
other people I’m talking to. Here are the people that I think I can
get connected to. Help me vet that list.” He’s also very helpful in
just vetting and prioritizing, and I think that’s an important piece,
is making people understand how they can be involved and move it
forward for you.

A bunch of it was explicitly, “You’re going to go introduce us to
these people,” and some of it was, “I need some help [inaudible:
15:18] out who else I’m talking to and where’s a good place to spend
time. I think that the best piece of advice, actually, now that we’re
talking about this a little bit, that I can probably say, is getting
people to invest in you is about creating a movement and getting
people feeling like they’re part of the movement. The more that you
can really quickly bring them in and say, “Here’s how you can help us
right now. It’s not just your check, that’s something more than just
writing a check, and this is how you can help take us somewhere else.”
I think almost everybody wants to be part of something like that, a
movement like that, and that’s a really good way to get excitement and
get momentum going.

Ryan: I would add one thing to what you’re saying, is that everyone should
be careful about the person who asks for too much information, and
ultimately, won’t make a decision. You need to recognize who that
person is, and move away pretty quickly.

Ian: Yeah. We had one of those happen. Oh, my gosh. It is a time suck,
competitor threats, all sorts of weirdness happened.

Ryan: This is true for fundraising, and also, just any process that you’re
going through. Someone’s repeatedly making requests for the same
information or just delaying things; just move on. Again, every minute
that you’re focused on doing something that’s not building your app or
your business, then that’s bad.

Robi: Yeah. Again, speaking to the app developer audience, especially if
you’re early-stage and you’re just starting to think about
fundraising, if the first couple of times you meet with somebody,
their main focus is getting lots of numbers and details. You’re early,
so you don’t have any of those things; you’re not a good fit. It’s
okay to politely be like, “I’m not sure that we fit right now. We can
follow-up later, but this is not a good fit.” If you spend your time
devoted to them, they will continue to ask the questions, like you’re
saying, and they will go on for 6, 9, or 12 months.

We met somebody early on, and every time we talked, they wanted more
data, and more data, and more data. I was, like, “I only have X-data.
I don’t have a ton, so there’s not necessarily . . .” What about,
should you be worried about unscrupulous investors? You were talking
about the competitor threats. How much should our audience be worried
about talking too much about their idea? They’ve got something super-
secret that’s crazy.

Ian: Never worry about talking about your idea. Certainly, for any
entrepreneur out there who’s like, “I’m going to have all your
investors sign an NDA,” the answer is, “No, you won’t.”

Robi: You won’t get any investment money.

Ian: Yeah. It’s not even a good idea. All of the meat of what’s going on
in your business is the execution and not the idea anyway, so talk
about the idea freely, talk about your business freely. That being
said, reputations of investors go around. Don’t mess with the ones
whose reputations are shaky. Find people who you want to work with
because you know their reputation, you know how well they do, you know
what other sorts of investments they’re in, all of that.

Robi: Have you ever gotten burned?

Ian: There’s one case where I actually don’t know. There’s an investor
who’s asking a lot of questions over a long period of time, that I was
continually providing info for. We got to the docs, essentially ready
to be signed, and then was like, “Okay. I think this might actually be
competitive with something I’m in. I’m really sorry,” and seemed
really, really legitimately sorry. It’s actually somebody that I’ve
known for a while, so I have no idea if that was all planned or not, I
hope I can take your word for it. That’s the closest that I’ve been,
and it was like, all that Ryan says about don’t give out data for too
long, is exactly . . . If they’re there and they’re not making
decisions, just don’t bother.

Ryan: The analogy I always go with is: You want to fuck or not? We’re
either we’re going to do this, or we’re not. It’s perfectly okay if
you say no, but we’re going to make a decision right now. I think
that’s true with a lot of different things. Move to the close.

Robi: Man, first dates with you must have been fun. Of course we’re the
single guys here. Have you ever had unscrupulous dealings?

Ryan: It’s hard to know. I take a lot of people . . . I don’t really think
there’s people who go out of their way and spend their time to get
information from early-stage startups. It just doesn’t make a lot of
sense, at least in my opinion. If they are, you’ll know who these
people probably are. That’s not stuff that I worry about.

Robi: It’s not typically stuff that I worry about. We’ve now been burned
twice by VCs. In both situations, it became clear that they had
different motives in the meeting, and they were trying to figure out
information for different reasons. The thing is we’re still around, we
raised capital; it doesn’t matter, I don’t think. I really, truly
believe that, especially if you’re picking a market that’s big and
you’re really excited about it, and you’re leading, people copying
you, people finding out information, maybe that leads to another
competitor or something. A: They’re not you. They’re not going to
bring your gear to the market and continue to execute the way you do.
B: If it is big market, big fucking deal; other competitors are going
to come along anyway. It’s not going to matter, just keep executing,
because the vast majority of customers won’t see all that stuff going
on, they just see whether or not when you meet with them or they come
across your product, if it meets their needs.

Ryan: Yeah.

Robi: That’s all that matters. I would say, wrapping up this conversation
about investment, that’s the thing: Large or small, if you’re thinking
about fundraising, if you have a better sense of your customers, if
you actually have customers or people who are using your stuff and who
can tell that story, then you have something you go raise money on.
Until you have that, just go figure that out, because there’s no
reason to invest in any business unless they actually are customer-
focused.

Ian: Yeah, that’s right.

Ryan: I agree.

Robi: Be sure to Like this, share it. Subscribe to our channel on YouTube.
I know that a lot of people have fundraising questions, so ask
questions in the Comments, we’ll try to get back to you. Thanks.

App Developer Conversations: Google Play allows developer responses – good or bad idea?

By: Robi Ganguly

In this week’s App Developer Conversations we led a conversation about Google Play enabling developer responses to comments in the app store.

We had a few key takeaways:

  • This is going to create a headache for publishers of apps in multiple app stores
  • There’s a meaningful risk that the comment threads will result in a deteriorated consumer experience

Also, be sure to see the other two segments from this week:

The Transcript:

Robi: Good morning. Welcome to another installment of App Developer
Conversations. As always, I’m joined by Ian Sefferman, of MobileDevHQ,
and Ryan Morel, of PacePlay. This week, we’re not talking about the
Seahawks, fortunately. We are going to talk about Google Play, more
broadly, allowing developers to make comments in the App Store.

For those of you who don’t remember, about 4 or 5 months ago, Google
Play said the top developers were going to be able to respond to
comments in the App Store. Last week, they announced that they’re
[inaudible: 00:33] more broadly and allowing more of the developers
overtime, in order to respond. First question for you Ian is: You hear
about this? What’s your reaction? What do you think?

Ian: My reaction is that it’s potentially a bad thing, which is that app
consumers now have this ability to talk to a developer publicly. The
review section of Google Play should be reserved for more subjective,
‘This is why you should download this app,’ advice to others. Now if
the developers can respond, my concern is that consumers will be using
that as a feedback mechanism to get personal help making the review
section, essentially, worthless.

Robi: Yeah. What do you think, Ryan?

Ryan: Now I’ve had some time to think about it, and I think this is going
to be an epic disaster for everybody, except for you. For you it’s
going to be like, “I read about this guy this morning who found a 12-
pound gold nugget, and Google just brought him a metal detector and
said, “Search in this 4×4 area. You might find something, you like”;
because this is going to be bad. I think it sounds great in theory.
People have always complained about not be able to respond to
comments. I think they were always saying, “We want to be able to
respond to comments privately, but not publicly.” Every developer who
responds is opening themselves up to further criticism. Yes, I think
this could be really bad.

Robi: I’ll reserve some comments for the end, because I think that we’re a
little biased in this. Let’s move on to another aspect of this, which
is the recent move from Google is that you have to use your Google+
account in order to make comments, to give feedback, to rate a review
and app in App Store. Is this commenting capability actually a play on
getting on more action for Google+ or getting more data?

Ryan: I’m sure it’s a play for get more data; it’s always a play to get
more data when you’re Google. Do I think that the commenting system in
particular is a huge impact on that? Certainly, I liked the idea of
making this Google+ integration, mostly because it takes away the more
anonymous qualities of the reviews, and that’s a plus, in my book. You
see quality go up when people can’t hide behind a fake name.

Robi: Right.

Ian: Yeah, that’s . . .

Robi: Then if we think about this from the aspect of Facebook, what they’re
doing in order to help app developers. Last week, we were talking
about Facebook app installs and their advertising programs going to
mobile developers. They’re helping you try and understand who among
your friends is using what app, and then they’re also trying to help
display apps that you should discover. Google is over here getting
more data and comment reviews, that sort of thing. It seems that these
guys are fighting on so many fronts, and now the mobile app space is a
big part. What do you think about that?

Ryan: It’s hard to think about it, because a lot of it all revolves around
identity; who owns the identity? Now we’ve got 3 people involved on
iOS, and there’s Google over here. I don’t even know. You sit back and
go, ‘It’s Google here, it’s Facebook, Twitter and Game Center over
here. I don’t really know what to do.” It’s just mind boggling. I
don’t necessarily understand the play, I guess, ultimately what I’m
getting at. I don’t get it.

Robi: Got it. I wonder if it will lead to more activity with Google+ just
because so many folks who have an Android phone now by default have a
Gmail account, a Google+ account, and a Google Play account; they’re
all linked. It seems maybe this will draw more people in the
ecosystem, give them more of a reason to come back, help strengthen it
and attract more attention.

Ryan: I wonder, you could check, but where does the conversation happen?
Does it take place inside of Google Play? If I leave a comment, and
you as a developer respond to me, does that go to my Google+ page and
I respond there?

Robi: I think that, as I understand it on the face of it, the way it works
is I can respond to your comment, and then you as the consumer have
the option to actually respond via email to me, and then it can
potentially go to email. I’m not sure that that’s default activity.
The way that Google+ files it, it’s not really clear that Google+ is
bringing this activity public. If it is, or if that’s an option,
there’s a whole other access for you as a consumer to be thinking
about, “Did I make this comment publicly across all my Google+?” It’s
confusing.

Ian: Yeah.

Robi: I’ll talk a little bit about how we’re thinking about this, because
we’ve been hearing from developers over the past several months since
this has rolled out. It’s generally like you said, they did drop a
really big gold nugget in front of us because a lot of developers,
once they start playing with this are like, “A: I’m in multiple app
stores, so now I have to treat Google Play different than the rest of
these.” That’s frustrating and pretty annoying, so they come to us,
and they look at one management console with all their apps across
platforms with similar inboxes and it’s a much easier experience. B:
This notion that the App Store ratings and reviews are now going to be
hijacked and turned into these feature conversations. In particular,
the squeaky wheel getting the grease in this scenario is really bad.
The incentive is so negative that you could be a very popular app
developer and have a ratings and review section that ends up being
just full of 2 or 3 really noisy people. People are very concerned
about that.

Ryan: Yeah.

Robi: I think the third thing is that there’s definitely a notion,
especially in public commenting spaces, where vitriol and being loud
is rewarded, so you more likely have that, actually, that cycle and
the wheel spin faster. People are going to be like, “I’m going to be
noisier than that other guy because I’m now going to get some
attention from EA.”

Ryan: Right.

Robi: I think that’s concerning. We’ll see. The other side is I’m really
glad to see somebody, one of the app stores, innovating around ratings
and reviews, and trying to think about how to get developers closer to
the customers. I think that, fundamentally, is really exciting; that’s
great. Kudos to Google for trying something there, but I think it’s
going to be really challenging.

Ryan: Yeah. I’d rather them not try; that’s how bad I think this could end
up being.

Robi: Yeah.

Ryan: Great, you tried. Congratulations on screwing it up for a bunch of
people. My biggest worry would be some developer gets skewered because
of 1 or 2 people who are assholes.

Ian: This actually brings up a really interesting question. Maybe it’s not
the right time for it, but we all 3 agree immediately that it’s a bad
idea, but 6 months ago or 3 months ago, everybody is like, “People are
leaving the terrible reviews and developers have no way to comment on
it.” What would you have done if you were Google? Just been like, “No,
not at all?” Or would you have been like, “Partner with Apptentive”?

Ryan: I would have maybe done that. Frankly, if I were Google, given how
much they screw some of the stuff up, I would have gone, “Let’s just
wait to see what Apple does and then we’ll copy them.” If Apple hasn’t
done any apps, there must be a good reason for that, especially with
the . . . I don’t think it’s a secret; they just don’t know what
they’re doing yet, they’re learning as they go, and that’s perfectly
okay. They’ve created a really thriving and growing ecosystem, but
they’re probably not the ones to be driving decisions, as far as I’m
concerned.

Robi: I could see that. I don’t think that Apple’s going to lead the way on
customer communications. I don’t think that the DNA of Apple is going
to embrace your customer base and go talk to them on a regular basis.
I don’t know if they think that way.

Ryan: I don’t know. We see evidence that they suggest that they do that.
It’s always about protecting the customer. Preventing people from
changing screenshots, which were leading to people screwing up, and
that was definitely done to protect consumers. There’s a bunch of
stuff now around preventing kids from getting access to an app
purchase, so people have to turn it off and all this stuff. I don’t
know. I’m fanboy-ish, so it’s okay.

Robi: It’ll be interesting to see how this plays out. I don’t know that I
have great answer to what I would have done in Google’s spot, aside
from partnering with us, of course. I’m excited to see more people
realizing that it’s important to have conversations with the
customers. There’s no doubt in my mind that this will raise the
importance of doing that, and we’ll learn along the way. Hopefully,
it’ll end up being a better place for us as consumers, as opposed to
something that we feel like we can’t trust anymore because it’s just
too noisy.

Thanks for watching this installment. Be sure to Like it and share it
with friends. Check out the other installments from Ryan and Ian this
week. Thanks

How SignNow Signed Up to Delight Their Customers and Improve Their App

By: Ezra Siegel

We are very excited to present to you all our first Customer Spotlight. We love our customers and today we are excited to share with you the wonderful team of SignNow. You can find the SignNow app on the Apple App Store here and more information about their product at the SignNow website.

Without further ado,

What’s your app and what’s it about?

SignNow Screen Shot

Our app is SignNow, the best document signing app on iPad and iPhone! With our free app users can add signatures and text to documents from email, Dropbox, or many other apps.

What do people love about your app?

People love the simplicity of our app. We spend a lot of time user testing and polishing the user experience to make the app as simple and understandable as possible.

What was something you learned about from a customer that made your app better?

We received a lot of requests for a quick way to add the date to a document. Adding dates is something that pretty much every document needs and typing out dates on iOS is time consuming because it involves switching keyboard layouts. So a couple versions ago we added this feature and our users love it! This is a great example of how we inform the product roadmap based on feedback from Apptentive to delight our users and make their lives easier.

Where can we find your app and how do you feel about its current ratings and reviews?

You can find SignNow on the App Store, just search for SignNow or anything related to document signing and we’ll come up 1st or in the top 5! Which is awesome because we haven’t done any SEO to improve our search-ability, it’s all been organic because of the number of 5 star reviews we have! Apptentive has helped drive a lot of these reviews.

Where do you see the benefit of actively engaging your customers?

We are building the SignNow app for people and love to hear feedback from them!  We love hearing how they are using the app, and what features and improvements they want to make to make signing documents easier. A lot of our product roadmap is informed by customer feedback.

What would you tell other app developers about Apptentive?

Put it in your app! App Store ratings have such an affect on your apps rankings in search and new and noteworthy. Also we love that if the person has an issue they can contact us instead of leaving a negative review. This helps keep our star rating high and means we can actually interact and help the user.

What’s one piece of feedback for the Apptentive team? 

Keep up the great work! It was an awesome day when we discovered Apptentive. Only a few days earlier we had a talk about how awesome it would be to ask users to rate our app, unless they weren’t happy with it. Then we wanted to hear from them in a way that would allow us to communicate with them about what they wanted that the app wasn’t providing. Then BOOM we found Apptentive, exactly what we were looking for.

SignNow is a wonderful tool that is quick, simple, and a joy to use. It solves an everyday problem, and gives you more free time to spend as you please. For everyone looking to create a legal e-signature, store digital files securely, and save the planet (going paperless!) check out SignNow!

Dominic Tham and David Keegan of SignNow sporting Apptentive T-shirts!

Dominic Tham and David Keegan of SignNow sporting Apptentive T-shirts!

App Marketing and Customer Relationships: The Best Posts from 2012

By: Ezra Siegel

2012 has been a wonderful year, full of some fantastic advances in app marketing and some incredible thinking about building wonderful customer relationships. Here are some of our favorites. Enjoy!

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Tips For the Perfect Mobile App Launch

A case study of the iPad app, David and Goliath. Be smart about launching your app and it could make all the difference to cutting through the noise in the app stores.

Mobile Apps will Become the New Internet 

With a majority of Americans owning a mobile device, mobile apps are a key way to connect with consumers. As mobile apps are creating more and more revenue, all businesses need to consider having a mobile app.

A Customer’s Feedback is as Valuable as Gold

On average, less than 5% of unhappy customers complain to the company. Therefore, every piece of criticism and negative feedback is valuable to understand the other 95% that are not saying anything.

Tricks used by app developers to gain users – What Not To Do

In today’s app market, discovery and retention can be difficult for app publishers. Here is some advice on what shouldn’t be done to acquire users.

The Present and Future of Mobile Advertising

Even with the surging growth in mobile, spending on mobile ads continue to lag behind the spending on online ads. Here are some ideas for mobile advertisers to use now and later.

Make Sure Your App is Found in Every Store

Everyday more and more apps are accepted into the app stores. More time needs to be spent on optimizing your app for discovery, keeping in mind the different discovery algorithms between the stores. 

Are Native Apps a Dead End for Publishers?

With constant new versions of iOS, Android, and other platforms combined with HTML5’s improvements, are native apps still the best course for publishers?

FTC Guidelines for App Developers 

A helpful guide from the Federal Trade Commission (FTC) that helps app developers comply with truth-in-advertising standards and basic privacy/principles.

Report: Developer Economics 2012

A clear report on developer economics focusing on changes in the mobile environment, platform specialization, profit margins, marketing and distribution, and geographical mobile app usage.

Loyalty is just as Important as Downloads to Your Mobile App Success

A mobile app’s success used to be defined by the number of downloads it received, but loyalty is a vital component that developers should devote more time to. 

Trust is the Foundation of Business

Customer-Experience-Management-Customer-Centric-Organization-copyTrustworthiness is a core value that all companies need to embrace. People do business with the people they trust and the more trust a company can earn from its consumers the higher the customer loyalty will be.

Tips to Make a Great Customer Experience

Positive customer experiences often lead to repeat business. Here are a couple of tips that can easily be implemented to make a positive customer experience.

Customer Experience Strategy Should Focus on Trust

Your customer experience strategy needs to have an emphasis on building trust with customers. Here is some advice on how to earn your customer’s trust.

Of course there are many other great posts from 2012, so please share your suggestions in the comments.

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App Developer Conversations: the tablet Christmas and what it means for app developers

By: Robi Ganguly

In this week’s App Developer Conversations we discussed how tablet sales are looking and why we think this is going to be the “Tablet Christmas”

We had a couple key observations:

  • The price points are coming down so dramatically that sales for tablets should explode
  • There are a lot of opportunities for app developers to aim for the tablet market

Watch to find out more and be sure to see the other two segments from this week:

App Developer Conversations is a weekly video series with Ian Sefferman of MobileDevHQ and Ryan Morel of PlacePlay covering current topics of interest for app developers. If you have suggestions for future conversations, please let us know!

App Developer Conversations: News from Tapjoy and Microsoft

By: Robi Ganguly

In this week’s App Developer Conversations we discussed news from Microsoft about the first month of Windows 8 sales and Tapjoy’s change in management

We had a couple key observations:

  • Regardless of if the units are in consumers hands at this point, 40 million unit sales in the first month of Windows 8 is pretty significant
  • The change at the helm of Tapjoy points to the problems facing the more mature businesses in the mobile space

Watch to find out more and be sure to see the other two segments from this week:

App Developer Conversations is a weekly video series with Ian Sefferman of MobileDevHQ and Ryan Morel of PlacePlay covering current topics of interest for app developers. If you have suggestions for future conversations, please let us know!

App Developer Conversations: Crackdown on incentivized installs means acquisition is harder

By: Robi Ganguly

In this week’s App Developer Conversations we discussed Apple’s crackdown on web-based marketing in apps, most notably some of Tapjoy’s programs.

We had a couple key observations:

  • Publishers have to fill in the acquisition gap but need to be wary of too much reliance on channels that look temporary; evaluate each channel in detail
  • Thinking about the SDKs you’re installing is an important piece of app development these days

Watch to find out more and be sure to see the other two segments from this week:

App Developer Conversations is a weekly video series with Ian Sefferman of MobileDevHQ and Ryan Morel of PlacePlay covering current topics of interest for app developers. If you have suggestions for future conversations, please let us know!